Game magic encyclopedia volume 1 tips. Illusions

Library
The beginning is educational. Just follow all the prompts.

Take the book the arrow is pointing to. A leaf will fall out of the book - read it.

Collect all the pieces lace for curtains.

Take curtain cord and point the curtains to open them.

Examine the clock.
To do this, first zoom in and then open the top.
Now click on the dial itself - the clock is broken, a gear is missing.
Close the clock window by clicking on the cross in the upper left corner.

Collect the pieces gear.

Bring the clock closer, put it in gear.
Then change day to night by clicking on the sun under the clock hands.

Pick up the pieces mirrors.

Click on the mirror to glue it together.

Place the whole mirror in the frame above the globe, in the center of the library.

Move your mouse across the screen - the beam will move behind the mouse, illuminating invisible areas.
Assemble the parts key And magic lens.

You will be missing 1 piece of the key.
1. Place the magic lens in the frame on the chair.
2. Set your clock to daylight hours.
3. A ray of light will fall on the lens, and the reflecting ray will set the candle on fire. When the candle burns out, take the last part of the key in its place.

Switch the time back to night time.
Take the key and aim the beam at the door to open it.

Observatory of the Academy.
Collect all the parts liquid that removes illusions(red jar).

Place the bottle of red liquid on the alchemy table (shown in the screenshot above) and solve the puzzle.

bottle with liquid that removes illusions , now stands on the table. Click on it to remove illusions and collect parts of the bottle with liquid that restores illusions(blue).

Place the bottle of blue liquid on the alchemy table and solve the puzzle.

Take turns pressing one or the other bottle to assemble the parts. telescope parts And magic parchment.



Point at the board with angel wings (behind the alchemy table) magic parchment and solve the puzzle.
You need to find all the words from the spell. Look on the parchment for the words in the order in which they appear in the spell.
After solving the puzzle you will receive .

1. Use parchment with a Levitation spell on the platform in the lower right corner.
2. When the platform rises, insert the missing telescope detail .

Now your parchment is clean again.

Click on the blue bottle.
Point at the board with the key (behind the alchemy table) magic parchment and get parchment with the Lockpick spell.

Click on the red bottle.
In the upper right corner there is a castle. Open it with parchment with the Lockpick spell .

Click on the telescope and solve the puzzle by assembling the stars into constellations.
You may have other constellations!



Click on the map starry sky on the wall on the left side, behind the platform.
Find on it and click on the constellations that you just collected.
Your version and the one shown in the screenshot may differ! Click the constellations that you collected.

Collect all the parts magic wand(switching illusion modes using bottles).


Click on the red bottle.
A carpet has appeared on the floor - touch it with a magic wand .
Play a mini-game by removing elements of the same color in pairs.
There will be a staircase going down under the carpet - follow it.

Shipyards.
Collect all the parts an ordinary bucket.

1. Substitute ordinary bucket under the water column, you will get bucket with water.
2. With buckets of water put out the helicopter. The inventory will be returned empty ordinary bucket.

Take toolbox.
Collect all the tools in it.
The wrench is hot, so fill a bucket with water from the water pump and cool it before using it.

1. With tool box tear the board off the wooden box at the bottom center. Take part of the handle.
You will also find 2 more parts of the handle - on the crane and on the roof of the house.
2. Point toolbox to the helicopter to repair it.


Click on the helicopter, to start the propeller and dispel illusions.
Move your mouse across the screen so that the air flow from the helicopter propeller moves behind it.
Assemble the parts boards for repairing the bridge, scissors(one will be missing) and the remaining 2 parts pens.

1. Zoom in on the bridge and use it first bridge repair boards , and then toolbox .
2. Paste handle into the crane and press it to lower the load to the ground.
3. In mode helicopter rotor turned on go up the stairs to the ship.

Board of the ship.
Collect all the parts mops And tongue from the bell.

1. Lower mop into a bucket of water and wash the stain off the deck.
2.Push into place bell tongue .
Play a mini-game by repeating the sounds of the bells. The hourglass will break, scattering magic sand- Take it.

In normal mode and scattering sand throughout the ship, collect all the parts compass arrows, gate handles And piece of canvas(1 piece will not be enough).

Paste compass needle to find the last piece canvas.

1. With canvas fix the torn sail.
2. Insert the gate handle into place and press several times to raise the anchor.

Take the stairs down from the ship, then go through the far white gate to the observatory, then go down the stairs under the platform to library.
Collect 5 continents and place them on the globe.
Solve the puzzle and take from the opened globe magic glasses.


Switch the clock to night time and shine the beam on the door in the upper left corner.
From there, go to the observatory, and from there, take the left staircase to Shipyards.
Click on the helicopter to dispel illusions.
At the place where the anchor was (you raised it) - the last piece scissors.
Use scissors to cut off the 5 bags of ballast and the crane weight.
The weight will fall, opening the chest.
Use toolbox to open the chest and look cipher.

Zoom into the combination lock on the door with bars in the lower right corner.
Enter the code that you found in the chest and go through the opened door.

Greenhouse.
Find all the pieces banks for catching fireflies.

Take the jar from your inventory and move it across the screen to catch 10 fireflies.

Take turns placing jar of fireflies on different stands to find all the parts shovels and parts of other necessary items.



When you are completely assembled shovel- dig up the last piece in the dug up ground watering cans.
Scoop up watering can water from the pond, get watering can with water, and the last piece will appear on one of the leaves of the water lily tobacco leaf.

tobacco leaf grind in a coffee grinder, you will get ground tobacco.
Earth with a shovel pour into the pot.

When you have a Christmas tree, and not an evil flower in the foreground, then a piece of the flower is still visible from behind the tree.
Pour it into his mouth ground tobacco- the flower sneezes and drops the last one mandrake seed.

Plant mandrake seeds into a pot of soil, and then water them from watering cans with water.
When the plant sprouts, dig it up shovel mandrake root.

Return to Ship's side.
Use mandrake root on a magic engine (the ball in the center of the deck).
Click on the steering wheel to leave for China.



Magic Encyclopedia. Volume 1


The main character Katrin, the best student at the Academy of Magic, will soon have to take a very difficult exam, in which she will have to show all the qualities of a real sorceress. Well, as is usual in games of this genre, the girl expects all possible help from you in her difficult task. Together with Katrin you will encounter countless mysteries on your way, visit many countries and even overcome many dangerous obstacles!
The game is a unique mixture of different genres and is capable of immersing you for many hours in a magical world of riddles, secrets and, of course, magic. Look for scattered parts of objects in locations, then put them together into one whole and use them for their intended purpose - only then will you be able to move on to the next game level.
The undeniable advantages of the game include an excellent soundtrack and amazingly colorful graphics, which will certainly appeal to both adults and children. And with truly interesting puzzles, an abundance of entertaining mini-games and a huge number of superbly designed locations, the game can surprise even the most experienced magicians! Well, are you ready to start taking the exam to become a real magician?!

System requirements:
PII-600 / 64M RAM / 16M Video 3D, Windows XP, DirectX 9.0

Genre: Hidden Objects (I'm looking)
Original name: Magic Encyclopedia: First Story
Date of issue: September 8, 2008
Publisher in Russia: Alawar
Platform: PC
Format: exe
Medicine: Not required (Game key + Full version games)
Interface language: Russian
File size: 68 MB

Game screenshots:



Download the game for free
"Magical Encyclopedia. Volume 1"



Similar games:

Magic encyclopedia. Volume 1 / Magic Encyclopedia: First Story (2008) PC

Name:
Publication type: license
Genre: Hidden Object
Developer: Vendel Games/Alawar
Year: 2008
Platform: PC
Interface language: Russian
Tablet: not required

Description: Catherine, the best student at the Academy of Magic, faces a difficult exam in which she must demonstrate the qualities of a real wizard. Helping her, you will encounter countless mysteries and secrets, visit a wide variety of countries and overcome many dangerous obstacles.
The game is a unique mixture of genres that can immerse you in a magical world full of secrets and mysteries. Collect items consisting of several parts, and then use them for their intended purpose to advance to the next level.
The undeniable advantages of the game include an excellent soundtrack and amazingly colorful graphics that will appeal to both adults and children. The game can surprise even the most experienced magicians with interesting puzzles, an abundance of mini-games and a number of levels. Are you ready to take the exam to become a real magician?

The exciting game Magic Encyclopedia belongs to the popular genre. This genre is successfully combined in the game with elements of puzzles and quests. The original name of the casual game for PC is Magic encyclopedia. Next, we will take a detailed look at the plot, passage and features of this game!

Magic Encyclopedia - plot

Katrina was the best student at the Magic Academy. The Academy was located in an ancient castle. The best students in the world studied at the Academy. They learned to deal with fire, wind, rain and other natural phenomena through witchcraft. Katrina was a very bright student and showed great promise. Another year of study passed and an exam was underway at the Academy. Interestingly, there is a game Magic Encyclopedia Volume 2.

Katrina was answering the examiners' questions when a paper crane came down into her hands from somewhere above. The crane flew into open window. Katrina unfolded the crane and saw encrypted writing on the piece of paper. The font was strange, either letters or symbols. A movement symbol was drawn in the center of the paper. A step pyramid was drawn in red ink, a sign of time travel. Now you can download Magic Encyclopedia Volume 1 for free.

The exams were over and Katrina got ready for her trip. While packing her bag, Katrina put everything she needed, and most importantly, she took the Time Travel Amulet. The amulet in the Magic Encyclopedia was a magic compass with a free-floating globe. This is all that remains of the missing parents. Deciding to solve the mystery of her parents’ disappearance, Katrina spun the globe and found herself in Mexico. In the thicket stood that same step pyramid.

Walkthrough of the game Magic Encyclopedia or Magic encyclopedia

Having found all the parts of the objects in the picture and used them for their intended purpose, Katrina opened the cache with the scroll. There were two keys in the scroll. Spinning the globe, Katrina found herself in Peru. Having found the necessary parts of the objects and used them for their intended purpose, Katrina was transported to Indochina. Having found all the necessary objects in the picture, Katrina found a scroll in the head of the statue. Unrolling the scroll, the girl was surprised. The scroll contained a photograph of Katrina's family and a letter from Roger's brother. There is Volume 4.

Roger wrote that he had to go into hiding. Katrina was upset and confused. Why is Roger hiding what he did? Who threatens his brother and why Roger needs his sister's help. In the scroll, Roger wrote that if Katrina follows the clues, she will definitely find her brother. A European cathedral appeared on the scroll. Katrina found herself in some kind of courtyard. Having found all the parts of the objects, collected them and used them for their intended purpose, Katrina found a gold box with an eagle instead of a clasp. Magic encyclopedia Moonlight everything is different.

Katrina, rearranging the stars in a completely dark sky, gathered the constellations of Sagittarius, Taurus, and Scorpio. When the constellations were collected, the box opened. Sweet smoke came out of the box, and Katrina felt very tired. The girl had a dream. Katrina fell asleep right there, in the game Magic Encyclopedia Volume 3, where she sat and saw an amazing and terrible dream. The sky is black from the glow of fires. Huge, toothy dragons flying in the sky, spewing monstrous flames.

Features of the game Magic Encyclopedia

A raging fire consuming cities and villages. People rush around in panic, looking for salvation, but there is no salvation. The entire globe is on fire. It's the end of the world. And here is a cave where a magic arrow lies in a huge dragon’s tooth. Dragons were once destroyed with this arrow, and some of them were enclosed in the walls of the cave. And the arrow itself was disassembled into three parts. Each part was taken by the priest of the country where the relic is still kept.

That's why the search took Katrina to Egypt, China, and Latin America. The time of peace and quiet is ending, the spell is weakening, and the dragons are almost free. A little more and hell will break loose on earth. And suddenly Katrina realized that the crane had not come in vain. These strange letters and signs, scrolls were clues and a hint that Katrina was the chosen one. Maybe the time has come to check everything the girl studied at the Academy? Or find out what is written in the Magic Encyclopedia?

And Katrina firmly decided that she had to save the world. To do this, it was necessary to find and collect all the parts of the arrow. We must hurry, and Katrina again spun the globe on the compass and found herself in Egypt. Katrina always dreamed of going to Egypt, the cradle ancient civilization. On the facade of the ancient tomb, Katrina found all the hidden parts of the objects and put them together. Using some objects, the Painting opened a stone slab. With a sinking heart, the girl entered the tomb of the pharaoh.

Conclusions about the game Magic Encyclopedia or Magic encyclopedia

Katrina saw such beauty for the first time in her life. The tomb was not looted and all the objects lying here were many centuries old. When her eyes became accustomed to seeing this beauty, Katrina remembered that she had to find something. Among all the lying objects, Katrina found all the parts and put together the necessary things. After that, Katrina used the found objects for their intended purpose. Having solved the Magic Encyclopedia crystal puzzle, Katrina opened the sarcophagus.

The screen shows an image of a temple. Hidden in the background of the temple are small parts of objects that need to be found. All found parts are moved to the panel and the item is assembled. The collected item is moved to another panel and used for its intended purpose. Katrina must have time to collect all the parts of the objects and find all the parts of the arrow. As quickly as possible, before the forces of evil break out. Casual game Magic encyclopedia doesn't end there!



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