Rune crossing in Diablo 2. Rare runes

Runes in Diablo 2- special processed small stones that have magical power. Runes can be inserted into items with sockets. Unlike gems and gems, runes inserted in the correct order into an item with sockets form a rune word. A rune word (runword) is an item with fixed and powerful properties that has the power of runes, and additional ones.

Rune stones can be used to create.

Runes appeared in the Lord of Destruction add-on; they are not in regular Diablo 2. You can get runes by knocking them out of monsters, buying them from other players in a network game, or by using weak runes to get powerful ones.

In total, there are about 33 runes in the game, of varying quality, rarity, and with very diverse properties.

Rune words

Using runes inserted sequentially into objects with sockets, you can create rune words. These items acquire a golden color and carry the properties of the inserted runes + additional properties. The item will have a unique name.

Regular runes

In order of frequency of occurrence: El, Eld, Tyr, Neph, Et, It, Tal, Ral, Orth, Amn, Shael and Tul. You can receive the Tal, Ort and Ral runes as a reward for completing the quest in Act V from Kual-Kek. You can easily find these ordinary runes yourself, so if you don’t have space in your chest, feel free to throw them away. In the table below highlighted in green .

Rare runes

In order of frequency of occurrence: Sol, Dol, Hal, Io, Lum, Co, Fal, Lem, Pool, Um. These runes are less common than regular ones. Their rarity is due to their more powerful properties, as well as their suitability for recipes in the Cube or for runewords. In the table below highlighted in blue .

Very rare runes

In order of frequency of occurrence: Mal, East, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod. These runes are much rarer than all other runes, and it is very difficult to knock them out. These runes have the highest power, suitable for objects with sockets, or for creating strong runewords. Exchange these runes only for good items. In the table below highlighted in red .

Rune table

View
Name
Property in weapon
Property in armor, helmet or shield
El +50 attack rating, +1 lighting radius +15 to defense, +1 to lighting radius
Eld +75% damage against undead, +50 attack level against undead 15% Stamina Decay Slow / 7% Block Chance Increase (Shield)
Shooting Range (Tir) +2 mana after each kill
Nave Garbage +30 to defense against ranged attacks
Eth -25% target defense Mana regeneration 15%
Ith +9 to maximum damage 15% of damage received goes into mana
Tal +75 poison damage over 5 seconds Poison Resistance +30% / +35% (shield)
Ral Adds 5-30 fire damage Fire resistance +30% / +35% (shield)
Ort Adds 1-50 lightning damage Lightning Resistance +30% / +35% (shield)
Thul Adds 3-14 cold damage Cold Resistance +30% / +35% (shield)
Amn 7% health stolen on hit The attacker takes 14 damage
Sol +9 to minimum damage Damage is reduced by 7
Shael +20% increased attack speed +20% fast recovery after hit / +20% fast blocking (shield)
Dol Monster runs away when hit 25% Health recovery +7
Hal Requirements -20% Requirements -15%
Io +10 to survivability +10 to survivability
Lum +10 to energy +10 to energy
Ko +10 to agility +10 to agility
Fal +10 to strength +10 to strength
Lem 75% more gold from monsters 50% more gold from monsters
Pool +75% damage against demons, +100 attack level against demons +30% increased defense
Um 25% chance of open wounds All resistances +15 / +22 (shield)
Mal Monsters cannot be healed Magic damage reduced by 7
East 30% better chance of getting a magic item 25% better chance of getting a magic item
Gul 20% bonus to attack rating 5% to maximum Poison Resistance
Vex 7% mana stolen on hit 5% to maximum Fire Resistance
Ohm (Ohm) +50% increased damage 5% to maximum Cold Resistance
Lo (Lo) 20% fatal blow 5% to maximum Lightning Resistance
Sur Blinds the target on impact Maximum mana increase 5% / +50 mana (shield)
Ber 20% chance to deal a crushing blow Damage reduced by 8%
Jah Ignores target's defense Maximum health increase 5% / +50 Life (shield)
Cham Freeze target +3 Can't be frozen
Zod Indestructible Indestructible

Drop chance of runes and the best locations to look for them

Name
View
Rune level
Drop chance
Boss
Complexity
1 El 11 50.0570% Countess Norm
2 Eld 11 35.7067% Countess Norm
3 Tir 13 25.2019% Countess Nightmare
4 Nef 13 17.3264% Countess Nightmare
5 Eth 15 18.1371% Countess Nightmare
6 Ith 15 12.3528% Countess Nightmare
7 Tal 17 15.2770% Countess Nightmare
8 Ral 19 10.3674% Countess Nightmare
9 Ort 21 10.8664% Countess Nightmare
10 Thul 23 7.3346% Countess Nightmare
11 Amn 25 6.7373% Countess Nightmare
12 Sol 27 4.5255% Countess Nightmare
13 Shael 29 3.5940% Countess Nightmare
14 Dol 31 2.4055% Countess Nightmare
15 Hel - 1.8576% Countess Nightmare
16 Io 35 1.2409% Countess Nightmare
17 Lum 37 0.9323% Countess Hell
18 Ko 39 0.6222% Countess Hell
19 Fal 41 0.4701% Countess Hell
20 Lem 43 0.3136% Countess Hell
21 Pul 45 0.2361% Countess Hell
22 Um 47 0.1574% Countess Hell
23 Mal 49 0.1352% Countess Hell
24 Ist 51 0.0901% Countess Hell
25 Gul 53 0.0011% Andariel Hell
26 Vex 55 0.0008% Andariel Hell
27 Ohm 57 0.0011% Andariel Hell
28 Lo 59 0.0004% Andariel Hell
29 Sur 61 0.0004% Duriel Hell
30 Ber 63 0.0002% Duriel Hell
31 Jah 65 0.0002% Mephisto Hell
32 Cham 67 0.0001% Mephisto Hell
33 Zod 69 0.00003% Baal Hell

Runes are small stones with magical powers. They can be inserted into socketed items. Runes differ from other items of this kind in that they not only have individual magical parameters, but when inserted into an item in a certain sequence, they form the so-called Rune Word, which gives the item additional bonuses that are more powerful than those , which runes possess individually.

Runes can also be used to create Crafted Items.

Common runes
In order from most common to least common: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Amn, Shael, and Thul. You can get the Ral, Ort and Tal runes as a reward for the second quest in the fifth act. You shouldn't exchange them because you can easily find them yourself. If you need to free up space in your backpack or chest, throw away these runes first.

Rare runes
In order from least common to medium rare: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um. Some of these runes are more valuable than others, depending on their effects, and how they are used in Horadric Cube rune words and formulas.

Extremely Rare Runes
In order from rare to extremely rare: Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod. Exchange these runes only for very good items!

Rune words
If you place a certain combination of runes in the correct order into a certain socketed item that has exactly the same number of sockets as the runes in the formula, then the color of its name will change to gold and the item will receive a unique name, and will also be given additional bonuses determined by the formula used .

Rune rarity
This list shows the approximate number of runes that drop per Zod. This makes it possible to understand the chances of getting the coolest runes. As you can see, for one Zod (33#) there are 144,238 El (1#)!

El = 144,238
Eld = 96,159
Tir = 69,209
Nef = 46,139
Eth = 43,530
Ith = 29,020
Tal = 32,998
RAL = 21,999
Ort = 21 133
Thul = 14,088
Amn = 11,822
Sol = 7881
Shael = 6028
Dol = 4019
Hel = 2899
Io = 1933
Lum = 1343
Ko = 895
Fal = 606
Lem = 404
Pul = 267
Um = 178
Mal = 115
Ist = 77
Gul = 48
Vex = 32
Ohm = 19
Lo = 13
Sur = 7.2
Ber = 4.8
Jah = 2.4
Cham = 1.6
Zod = 1

List of runes

The list of runes is compiled according to their rarity, from smallest to largest.

Name Weapon Armor/Helmet/Shield Level
El +50 To Attack Rating, +1 Light Radius +15 Defense, +1 To Light Radius 11
Eld +75% Damage To Undead, +50 Attack Rating Against Undead 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) 11
Tir +2 To Mana After Each Kill +2 To Mana After Each Kill 13
Nef Knockback +30 Defense Vs. Missile 13
Eth -25% Target Defense Regenerate Mana 15% 15
Ith +9 To Maximum Damage 15% Damage Taken Goes to Mana 15
Tal +75 Poison Damage Over 5 Seconds Poison Resist 30%/Poison Resist 35%(Shields) 17
Ral Adds 5-30 Fire Damage Fire Resist 30%/Fire Resist 35%(Shields) 19
Ort Adds 1-50 Lightning Damage Lightning Resist 30%/Lightning Resist 35%(Shields) 21
Thul Adds 3-14 Cold Damage - 3 Second Duration Cold Resist 30%/Cold Resist 35%(Shields) 23
Amn 7% Life Stolen Per Hit Attacker Takes Damage of 14 25
Sol +9 To Minimum Damage Damage Reduced By 7 27
Shael 20% Increased Attack Speed 20% Faster Hit Recovery/20% Faster Block Rate(Shields) 29
Dol Hit Causes Monster To Flee 25% Replenish Life +7 31
Hel Requirements -20% Requirements -15% -
Io +10 To Vitality +10 To Vitality 35
Lum +10 To Energy +10 To Energy 37
Ko +10 To Dexterity +10 To Dexterity 39
Fal +10 Strength +10 Strength 41
Lem 75% Extra Gold From Monsters 50% Extra Gold From Monsters 43
Pul +75% Damage To Demons, +100 Attack Rating Against Demons +30% Enhanced Defense 45
Um 25% Chance of Open Wounds All Resistances +15(Armor/Helms) +22(Shields) 47
Mal Prevent Monster Heal Magic Damage Reduced By 7 49

In the game Diablo 2, runes are small stones that have power. They can be inserted into holes on weapons and armor. They will be discussed in more detail in the article.

About the game

Diablo 2 - the brainchild of Blizzard, is an Action/RPG with a third-person view with elements of Hack'n'Slash. The last term describes the combat system, when crowds of enemies literally fall on the hero, who must be swept out of his way in order to pave the way to the goal. As soon as you give up and try to escape from the battlefield, this deadly wave hits you headlong.

In the original version of Diablo 2, there were no item enhancement stones. Runes appeared in Diablo 2 Lord Of Destruction, the official add-on. You can knock them out of enemies, buy them from other players in multiplayer mode, or by crafting them yourself, combine weak ones to get stronger ones.

Words of power

Runes in Diablo 2, when inserted in a specific order, form a Rune Word. After these manipulations, the item is painted gold, acquires all the existing properties of the integrated runes, and also receives an additional effect and an exclusive name.

For example, if you take a mace with three holes and sequentially inlay it with the Thul, Io and Nef runes (in that order), you can get a golden weapon with the name Black and a number of additional properties:

  • increased damage by 120%;
  • reduces magic damage by 2;
  • adds the skill "Corpse Explosion" level 4 (12 charges);
  • 40% chance to deal a crushing blow to the enemy;
  • increased attack rating by 200 units;
  • a chance to throw the enemy back some distance;
  • cold damage is added in the range of values ​​3-14;
  • increase in survivability (+10);
  • attack speed increases by 15%.

Sample list

There are a lot of runes in Diablo 2. They are conventionally divided into common, rare and very rare. Ordinary ones are found quite often, have unremarkable characteristics, so they come across almost every step, are often thrown out, sold by players, or are not picked up at all.

Accordingly, very rare runes are found less often, they are almost impossible to find, and they are also ideal for composing rune words, which is why they claim to be the most valuable find in the game.

An item that has been enhanced by a word from the top runes becomes the strongest and highest quality artifact.

Below are lists of the most interesting runes in Diablo 2:

Rune/Description Rarity Property in weapon Property in armor Note
TalRegularIncreases poison damage by 75 for 5 secondsPoison resistance increased by 30% (if inserted into a shield, then +35%)There is a chance of getting as a reward in the fifth act for the quest from Kval-Kenk
OrtRegularAdds 1-50 lightning damageElectricity resistance +30% (if in a shield, then +35)Same as above: can be obtained from the Kval-Kenk quest
ShaelRareAttack speed increases by 30%Recovery from damage received is 20% faster (if in a shield, the chance of blocking a blow increases by 20%)-
ZodVery rareThe object into which this rune is inserted becomes indestructibleThere is no point in making up a rune word, since the effect does not add up in any way; there are simply no runewords with such a rune

Complete lists of runes available in the game can be found on any thematic forum.

crazy hands

The crafting of these magical stones is carried out through manipulation of the Horadric Cube. It should be said that in Diablo 2 the rune recipes, spreading only on Nave, El, Tire, Et, It, Eld, Tal, Ral and Ort, allow you to get the item more high order: it is enough to put three identical runes in the Cube. The rest should not be used - there will be no sense.

If a gamer wants to find a certain rune, but still can’t find one, you can throw three identical ones into the cube and add a gem. You will get the desired artifact.

Some recipes for the Horadric Cube are presented in the table.

More detailed lists Recipes for crossing Diablo 2 runes are available on thematic forums.

Game difficulty

Many people think that the higher the difficulty, the greater the likelihood of knocking out the rarest rune or golden item. Maybe this is true in other game projects, but not in Diablo 2. Here you can run away from the most evil boss for an hour on the highest difficulty, and in the end get a lot of loot and some rune of medium or normal rarity for him. Or not knock one out at all. However, there are places where rune drops actually depend on the difficulty of the game. For example, the Hellish Forge, which will be discussed below.

The fact is that the game already has a certain probability of occurrence for each rune, depending on the rarity. Therefore, it is better to study the recipes for runes in Diablo 2, collect the most common ones and, by manipulating the Horadric Cube, obtain top artifacts.

Search

There are a number of places where fans of playing online most often visit:

  • Countesses in numerous cellars. An easy mini-boss that's hard to find. Usually guarded by crowds of monsters in the lower rooms of some tunnels or watchtowers, the location of which often changes.
  • Nizhny Kurast. You should look into the huts more often and open everything that is there. Rare runes can be found in special chests.
  • Secret level with cows. Any rune that exists in the game can drop here, and the drop rate is higher than that of many monsters in the project.
  • Chests on the way to Andariel. There are a lot of boxes, even more enemies, rune stones and objects with already inserted artifacts and gems often fall out.

Hell's Forge

It is the second quest in the fourth act. Upon completion, the hero receives a rune depending on the difficulty of the game:

  • at normal difficulty: from El to Amn;
  • on a nightmare: Sol - Mind;
  • on the highest difficulty: from Hel to Gul.

Between each of the above runes there are 11 stones. That is, the probability of each being dropped is 1 in 11. And which probability series is involved in the quest depends on the chosen difficulty. To make it easier to navigate, you need to study the list of Diablo 2 runes.

Conclusion

IN Eventually, it should be said that in such games collecting plays a very important role, and almost more time is devoted to this activity than the main one task - murder enemies.

And this is justified. You can successfully run through the entire act, push away all the monsters in order to quickly fight the boss, but in the end die from one blow from the leader himself. So, many reconsider their opinion after the first meeting with the demoness Andariel. This isn't some unique monster with a gold or purple name, this is a boss - and she's powerful.

Therefore, in order to pass the level further, thorough preparation is required, which requires the presence of certain armor and weapons. After all, you should understand that after the leader there will be a next act, where the enemies will be faster, more bloodthirsty and more difficult to kill. It will be difficult for an unprepared player, especially if the character has not yet reached the required level to withstand the danger in such conditions.

Gradual upgrades of items, crafting runes and improving gems allow you to derive a formula for success: dress the hero in shining gold armor. Only then will the character be able to compete with the endless stream of evil spirits that befalls the player in every act, and fight the boss.

But you should understand that in the next act the armor set will no longer be very relevant. After all, monsters are stronger, faster and more dangerous. Therefore, you should be careful about crafting runes in Diablo 2. Although they come across at every turn, the rarest ones should be reserved for the final act - the battle with Baal and his minions. You should not inlay any armor or weapons you come across with these artifacts. You should choose this wisely so that you don’t have to get rid of an object that already has runes inserted into it (especially if they are already laid out in a word).

The best formula for success is to be patient, take your time, or exchange items with other players online. Good game!

The last article in the Diablo II LoD series.

The Horadric Cube is required to complete some of the main quests in Acts Two and Three. However, its functions are not limited to completing the game and it can be very useful due to its properties.

Designations:

  • UP Character level
  • LV item level
  • And Intelligence

Secret Cow Level

  • Wirt's Leg + City Portal Scroll Volume = Red Portal to Secret Cow Level

The recipe must be completed while in the Vagabond Camp (Act One). The character must first defeat Diablo (in D2C) or Bhaal (in D2X). The character who killed the Cow King can no longer open the portal to the level, but someone else (who has not yet killed the Cow King) can do so and allow the hero to pass through it.

Pandemonium

The recipes below should be made in Harrogate(Fifth Act) on difficulty Hell,only on ladder. In single player play only possible with PlugY.

  • Key of Hate + Key of Terror + Key of Destruction = Red Portal in Matron's Den, Furnace of Pain, or Forgotten Sands (each time the portal is selected randomly).
  • Eye of Bhaal + Horn of Diablo + Brain of Mephisto = Red Portal to Uber-Tristram.

Modification Recipes

One of the most useful properties of the Cube is its ability to transform things into more powerful ones. Gems, runes, potions and other small items can be combined and upgraded in the Cube.

Gems

Gems can go from fragmented to perfect. Three identical stones allow you to obtain a heme of the same type, but of a higher quality. The rule applies to all 7 types of stones and skulls. For example:

  • 3 topaz shards -> 1 chipped topaz
  • 3 chipped topaz -> 1 topaz
  • 3 topaz -> 1 flawless topaz
  • 3 flawless topaz -> 1 perfect topaz

Runes

In addition to gems, you can also transform runes in the Cube. Use three runes to create one higher level:

  1. 3 El Runes --> 1 Eld Rune
  2. 3 Eld Runes --> 1 Tir Rune
  3. 3 Tir Runes --> 1 Nef Rune
  4. 3 Nef Runes --> 1 Eth Rune
  5. 3 Eth Runes --> 1 Ith Rune
  6. 3 Ith Runes --> 1 Tal Rune
  7. 3 Tal Runes --> 1 Ral Rune
  8. 3 Ral Runes --> 1 Ort Rune
  9. 3 Ort Runes --> 1 Thul Rune

List valid since version 1.10:

  1. 3 Thul Runes + 1 Topaz Shard --> 1 Amn Rune
  2. 3 Amn Runes + 1 Amethyst Shard --> 1 Sol Rune
  3. 3 Sol Runes + 1 Sapphire Shard --> 1 Shael Rune
  4. 3 Shael Runes + 1 Ruby Shard --> 1 Dol Rune

Higher level runes can also be converted, starting with 1.10 and later:

  • 3 Dol Runes + 1 emerald fragment --> 1 Hel Rune
  • 3 Hel Runes + 1 Diamond Shard --> 1 Io Rune
  • 3 Io Runes + 1 Jagged Topaz --> 1 Lum Rune
  • 3 Lum Runes + 1 Jagged Amethyst --> 1 Ko Rune
  • 3 Ko Runes + 1 Jagged Sapphire --> 1 Fal Rune
  • 3 Fal Runes + 1 Jagged Ruby --> 1 Lem Rune
  • 3 Lem Runes + 1 Jagged Emerald --> 1 Pul Rune
  • 2 Pul Runes + 1 Jagged Diamond --> 1 Um Rune
  • 2 Um Runes + 1 Topaz --> Mal Rune
  • 2 Mal Runes + 1 Amethyst --> Ist Rune
  • 2 Ist Runes + 1 Sapphire --> Gul Rune
  • 2 Gul Runes + 1 Ruby --> Vex Rune
  • 2 Vex Runes + 1 emerald --> Ohm Rune
  • 2 Ohm Runes + 1 diamond --> Lo Rune
  • 2 Lo Runes + 1 Flawless Topaz --> Sur Rune
  • 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune
  • 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune
  • 2 Jah Runes + 1 Flawless Ruby --> Cham Rune
  • 2 Cham Runes + 1 Flawless Emerald --> Zod Rune


POTIONS

Any healing or mana potion can be used in the recipes below, as can the gem and skull.

  • 3 healing potions + 3 mana potions + 1 stone shard --> 1 weak recovery potion
  • 3 healing potions + 3 mana potions + 1 normal quality stone -->
  • 3 weak recovery potions --> 1 full recovery potion

RECIPES FOR PREPARING OBJECTS FOR CREATION OF RUNE WORDS

  • 1 Hel Rune + City Portal Scroll + any item with occupied sockets --> Removing items from item sockets

Removes jewels, gems, or runes from a socket in an item.

Items in sockets are destroyed and any bonuses provided by them will be removed.

  • 1 Eld Rune + 1 stone fragment + low quality weapon --> Upgrade weapon quality to normal
  • 1 El Rune + 1 stone fragment + low quality armor --> Upgrade armor quality to normal

This recipe is useful for improving the quality of weapons. It can also be used to increase the number of sockets in order to prepare the item for creating a runeword. Any elements in these sockets and the sockets themselves will be removed after using the recipe.

  • 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Normal Body Armor with Sockets

This recipe adds one to four sockets, which will be useful for creating Runewords. The game allows you to get up to six sockets. Afterwards, the quantity is adjusted to the maximum possible number of slots for this item. Armor that can accommodate a maximum of two sockets or less has a very scanty chance (1/6) of getting one socket, and a high (5/6) chance of getting two.

  • 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon --> Normal Socketed Weapon

This recipe adds one to six sockets to a weapon, making it useful for writing Runewords. The game allows you to get up to six sockets. Afterwards, the quantity is adjusted to the maximum possible number of slots for this thing. A weapon with three sockets at most has a small (1/6) chance of getting 1 socket, a similar (1/6) chance of getting 2, and a medium (4/6) chance of getting 3.

  • 1 Ral Rune + 1 Thul Rune + 1 perfect sapphire + normal helmet --> Normal helmet socketed helmet

This recipe adds one to three sockets to the helmet, making it useful for creating Runewords. The game allows you to get up to six sockets. Afterwards, the quantity is adjusted to the maximum possible number of slots for this item. Those helmets that can only hold two sockets at most will have a low (1/6) chance of getting 1, and a 5/6 chance of getting 2 sockets.

  • 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Normal Socketed Shield

This recipe adds one to four sockets to the shield, making it useful for writing Runewords. The game allows you to get up to six sockets. Afterwards, the quantity is adjusted to the maximum possible number of slots for this item. Shields with three sockets at most have a small (1/6) chance of getting 1 socket, a similar (1/6) chance of getting 2, and a medium (4/6) chance of getting 3.

MODIFYING ITEMS

Various recipes for increasing the quality level of unique and rare items. They do not work with items created using other modifications and those items that contain a Rune Word. These recipes only change the base type of an item - from normal to exceptional, from exceptional to elite, allowing you to increase damage or defense.

  • 3 perfect skulls + 1 rare item + Stone of Jordan --> Adding one socket in a rare item

Only one slot can be added.
Addition is not possible if the item already has at least one socket.

The recipe doesn't work with things like throwing objects, shoes, gloves, belts and the like.

  • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + normal unique weapon --> Exceptional version of the weapon

Works only in version 1.10 and later.

The required level and requirements for durability and agility will increase accordingly to those required for the exclusive version of the item.

  • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Armor Version

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and durability requirements will increase accordingly to those required for the exclusive version of the item.

Works on absolutely all types of armor.

  • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Weapon Version

Works only in version 1.10 and later.

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and requirements for durability and agility will increase accordingly to those required for the elite version of the item.

  • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite version of the armor

Works only in version 1.10 and later.

This recipe upgrades the type of armor without changing the basic indicators, but increasing the degree of protection.

Ethereal and socketed items can be upgraded without changing their appearance.

  • 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal Rare Weapon --> Exceptional Rare Weapon

Works only in version 1.10 and later.

This recipe upgrades a weapon type without changing the main indicators, but increasing the damage done.

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and requirements for durability and dexterity will increase accordingly to those required for the exclusive version of the item.

  • 1 Ral Rune + 1 Thul Rune + Perfect Amethyst + Normal Rare Armor --> Exceptional Rare Armor

Works only in version 1.10 and later.

This recipe upgrades the type of armor without changing the basic indicators, but increasing the degree of protection.

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and durability requirements will increase accordingly to those required for the exclusive version of the item.

  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon

This recipe upgrades a weapon type without changing the main indicators, but increasing damage.

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and requirements for strength and dexterity will increase accordingly to those required for the elite version of the item.

  • 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor

Works only in version 1.10 and later.

This recipe upgrades the type of armor without changing the basic indicators, but increasing the degree of protection.

Ethereal and socketed items can be upgraded without changing their appearance.

The required level and durability requirements will increase accordingly to those required for the elite version of the item.

REPAIR AND RECHARGE

  • 1 Ort Rune + Weapons --> Fully Restored Weapons

Works only in version 1.10 and later.

  • 1 Ral Rune + Armor --> Fully restored armor

Works only in version 1.10 and later.

This recipe is useful for repairing an item without visiting a blacksmith. It is convenient because you can do without returning to the City or to repair several things at once, for the restoration of which a fabulous sum is requested in connection with the assessment of its cost by the game.

Does not work on ethereal items.

Does not reload throwing weapons.

  • 1 Ort Rune + 1 Stone Shard (any) + Weapon --> Fully restored and reloaded weapon

Works only in version 1.10 and later.

This recipe is useful for repairing an item without visiting a blacksmith. It is convenient because you can do without returning to the City or to repair several things at once, for the restoration of which a fabulous sum is requested in connection with the assessment of its cost by the game.

Cannot repair or reload ethereal weapons.

  • 1 Ral Rune + 1 Jagged Stone (any) + Armor --> Fully repaired and recharged armor

Works only in version 1.10 and later.

This recipe is useful for repairing an item without visiting a blacksmith. It is convenient because you can do without returning to the City or to repair several things at once, for the restoration of which a fabulous sum is requested in connection with the assessment of its cost by the game.

Cannot repair or recharge Aether Armor.

Valid for all types of armor: boots, gloves, belts, etc.

TRANSFORMING USELESS THINGS INTO NECESSARY

Useful tricks for transforming any “garbage” drop into items you really need, without having to return to the City. Any quality and type is suitable.

  • 2 quivers with bolts --> 1 quiver with arrows (size randomly selected)
  • 2 quivers with arrows --> 1 quiver with bolts (size randomly selected)
  • 1 spear + 1 quiver of arrows --> 1 set of darts (not magic, size is chosen randomly)
  • 1 ax + 1 dagger --> 1 set of throwing axes (not magic, size is chosen randomly)
  • 1 potion of Asphyxiating Gas + 1 healing potion --> 1 antidote

RECIPES FOR PROCESSING

These recipes allow players to turn their collected "junk" into truly useful items. If you're lucky.

  • 3 magic amulets --> 1 magic ring

HC = I (0.75 * UP).

The ring is assigned a level equal to 3/4 of the character's level. For example, a level 80 hero can get a level 60 ring.

  • 3 magic rings --> 1 magic amulet

SV = I (.75 ​​* VP).

The amulet is assigned a level equal to 3/4 of the character's level. For example, a level 80 hero can receive a level 60 amulet.

  1. +2 to character skills when reaching level 90, but remember that the maximum level for the amulet is 74.
  2. + 3 to the skills given by the amulet after level 60.
  • 6 perfect skulls + rare item --> Randomly selected low quality rare item of the same type

This recipe makes it possible to obtain a rare item with all changes made to it reset. Item level decreases

  • 6 perfect skulls + 1 rare item --> 1 random low quality rare item of the same type

HC = I (.4 * UP) + I (.4 * HC)

This recipe makes it possible to obtain a rare item with all characteristics reset. The level of the item decreases, but can remain quite high if the level of the item itself and the character are equally high. Example: level 80 for your hero and item will give 32 + 32 = LV 64.

Please note that the volume of the Cube is only 12 cells, which means that when placing 6 skulls in it, there is no room left for such large (2x4) things as bows, halberds, spears and others.

1 perfect skull + 1 rare item + Stone of Jordan --> New high quality rare item of the same type

SV = I (.66 * VP) + I (.66 * SV)

This recipe makes it possible to obtain a rare item with all characteristics reset. The level of an item can remain high and even increase, providing new opportunities. Example: a level 80 character and item give an expression of the form 52.8 + 52.8 = 105.6. This will allow you to purchase the corresponding bonuses.

  • 3 perfect stones (any type, including skulls) + 1 magic item --> 1 random new magic item of the same type

When using this recipe, all characteristics of the item will be reset and the original level will be restored, as if it had fallen from the monster again.

All types of magical items can be used, including charms, jewels, and jewelry.

CREATION OF MAGIC ITEMS

Gives you the opportunity to make a useful magical thing yourself that will be convenient to use. The following recipes are good at low levels due to their not particularly high power:

  • 4 healing potions (any type) + ruby ​​(any type) + magic sword --> Magic Lich Sword

HC = 30 (quite low)

The sword used must be magical - only then will it become the Lich Sword, allowing you to steal 3-5% of the enemy’s life. The original characteristics will be reset.

There is a possibility of receiving an additional prefix in the name.

  • 6 perfect stones (one of each type) + 1 amulet (magic) --> Magic prismatic amulet

The Prismatic Amulet will always provide +16-20 resistance.

There is a chance of receiving an additional prefix in the title.

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 Jade Ring

The Jade Ring provides 21-30 Poison Resistance.

  • 1 Magic Ring + 1 Perfect Ruby + 1 Explosive Potion --> Garnet Ring

A garnet ring provides 21-30% fire resistance.

  • 1 magic ring + 1 perfect topaz + 1 restoration potion --> Coral ring

Coral Ring provides 21-30% lightning resistance.

An additional prefix may appear in the name.

  • 1 Magic Ring + 1 Perfect Sapphire + 1 Thaw Potion --> 1 Cobalt Ring

The Cobalt Ring increases cold resistance by 21-30%.

May get a random prefix in the name.

  • 1 magic shield (any type) + 1 spiked shoulder pad (any quality) + 2 skulls (any type) --> Magic Spiked Shield

Adds spikes to the shield and additional damage (4-6).

Absolutely any magical shield can be used, including Paladin and Necromancer shields.

  • 1 diamond + 1 staff + 1 dagger + 1 belt --> 1 savage spear

Savage Spear provides an additional 66-80% increased damage.

May receive an additional prefix in the name.

The type of spear is chosen randomly.

INCREASING THE QUALITY OF WEAPONS

  • 3 stone fragments + 1 magic weapon -->

Gives you the opportunity to get random new properties and 1-2 sockets.

  • 3 precious stones(standard type a la “Topaz” or “Ruby” without dividing into chipped and fragmented) + weapons with sockets --> 1 Magic weapon with sockets

These recipes can be used multiple times on the same item to upgrade it and/or add sockets.

Sockets will not appear on weapons without sockets (for example, throwing weapons), but new characteristics are possible.

  • 3 flawless stones + 1 magic weapon --> Magic weapon with sockets

These recipes can be used multiple times on the same item to upgrade it and/or add sockets.

Magic weapons without sockets (for example, throwing weapons) will not have sockets, but new characteristics are possible.

Respecialization

  • 1 Twisted Essence of Suffering + 1 Charged Essence of Hatred + 1 Burning Essence of Terror + 1 Festering Essence of Destruction = Token of Absolution.

Token of Absolution allows you to reset your stat and skill points. Essences can be found here:

Twisted Essence of Suffering (drops on Hell difficulty from Andariel and Duriel)

Charged Essence of Hatred (drops on Hell difficulty with Mephisto)

Burning Essence of Terror (drops on Hell difficulty with Diablo)

Festering Essence of Destruction (drops on Hell difficulty from Bhaal).

In version 1.13, another way to reset characteristics was added: the option to reset characteristics appears for Akara after completing the quest “Lair of Evil”. In total, Akara's characteristics can be reset three times (one for each difficulty level). After you've used up those three attempts, you can still collect the Token of Absolution if you're unhappy with the build.

FHR is precisely the speed of impact recovery.

It says that this is the recovery rate from stun, which occurs after receiving damage exceeding 8.5% of maximum health.

I have never noticed such an effect in any of the Diablo-like games I have played. And studying the mechanics of the game takes too long.

In this case, the description of the rune’s effect would be much more clear: “Increasing the speed of recovery after receiving damage (or a blow, if that’s important).”

Oga, it takes too long to study mechanics, and it’s too much to give advice. I’m not getting into your translations, a la “doom blade” is “blade of death”. No, I’m not trying to push you now, everyone is simply free to translate themselves. My translation is imperfect, but people who have reached this rune should already understand such aspects as FHR, FBR, and the article is more of a cheat sheet for recipes. But as a peace agreement, I will fix it. Good evening

I’m not getting into your translations, a la “doom blade” is “blade of death”.

The Blade of Fate is too majestic for a weapon available to any swordsman. In the Russian version, this is how it was translated, like the sword of luck or something like that. Because Doom death is the most normal option.

You are free to translate as you wish, but the essence must be clear. As you can see, I understood this option as health regeneration. “Impact recovery” does not convey the essence of the effect. Just a literal translation. Like, as one likes to put it great person supracerebral translation.

And if the publication is intended for connoisseurs of the genre and the game, then a simple FHR / FBR would be quite normal. Those who need to understand, let the rest walk by, it was not written for them.

We already had some articles on MMORPGs and fighting games, replete with the terms of professionals in the corresponding game genre. Perhaps connoisseurs liked such articles, but I was not delighted.

To the question: “Who are you for your opinion to be taken into account by the authors?”

A passing user who is interested in an article on a game, who is not necessarily an expert on the game or genre. I was interested in the introductory picture and text. I went to the article page and found there a completely incomprehensible abra-kadabra of gaming terms used in a “narrow” circle of specialists. I was disappointed and moved on.

I have already expressed myself regarding the translation. I see no point in starting a debate. In principle, there simply cannot be anything interesting here: I will only give advice in an article about the rune words themselves. This is just a tablet on runes; in principle, there can be nothing exciting here. Sorry for not justifying it. And yes, regarding the “perfect abra-kadabra” it’s already an excess, IMHO. Apart from FHR and other goodies, everything else is very clear to an outsider, IMHO.



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