Magic level in Skyrim. "Skyrim": codes for magic, skills and command execution

Black magic spells have their roots in the pre-Christian era. The spell (spell, saying, slander) came to us from pagan times and for the most part bear the imprint of the culture of that time and those traditions.

Any spell, even spells for love, is a program based on the power of human thought expressed in words, the energy of some entity or deity invoked during the ritual, and the emotional-volitional attitude of the operator. The totality of these components is called a spell.

In those distant times, knowledge of magic was not something special, and even more so secret. It was already after many centuries that people began to stand out who were specially engaged in this and had a certain occult orientation.

These people are magicians, healers, sorcerers, sorcerers, magicians, witches, healers and so on. Both white and black magic were in use - spells, damage, love spells. About all this, not only magicians had a clear idea, but also most people living in that era.

In that archaic time, people used mostly spells based on the forces of nature. They turned to water, wind, fire, stars, sun, earth, moon, and so on for help. Then, with the advent of Christianity, religiously strictly directed spells appeared, addressed to God, saints, apostles, the Mother of God and others.

What are the magic spells

Since ancient times, a large number of different spells and spells have been known. They can be classified according to a huge number of features:

  • according to the type of force used,
  • guidance technique,
  • type of ritual
  • by the nature of the content
  • according to the method of influence and so on.

Let's look at some of the main and most popular types of spells.

Simple spells

This type includes fleeting curses, spoken casually and with strong emotional arousal. Also, these are various types of whispers that are whispered to an object, for example, a ticket for good luck, or to a person. Depending on the purpose, they can have a different effect in strength.

Natural Spells

These are spells using natural forces and phenomena. As a rule, they are based on four natural elements. These are quite powerful spells that are used by experienced sorcerers and healers. So, for example, a black magic spell for death involves the use of dead water or earth from a cemetery.

Healing spells

This type includes spells to acquire health or get rid of various ailments. This is a vast layer of knowledge, which includes herbalism and medicine.

Black spells

Black magic spells are always based on the attraction of dark forces.

The purpose of these rituals is to cause harm. They use the demonic pantheon in their work, attract elements of dark forces in the texts of spells. Also, this type includes all types of cemetery rituals.

Divine spells

This type of spell is already called prayers. Unlike classical spells, where an order takes place on the basis of an agreement with the forces, in prayer there is a request or plea for grace or help.

Protective spells

A very large group of spells based on temporary or permanent protection of a person from troubles, hardships, dangers, failures. This type includes religious blessings, protective rites, herbal slander, charged amulets, and more.

It is based on a human protection program based on a spell of some kind of power. It can be applied to the person himself or to an object that later will need to be constantly carried with you.

This is not a complete list of all kinds of spells. In every culture and tradition, you can find more than a dozen sacred texts of a magical nature.

The structure and content of the spell can be anything. First of all, it all depends on the purpose of the ritual. In simple spells, one or two words can be used, and more is simply not necessary due to the context of the rite itself.

In more complex ones, multi-page, logically sequential paragraphs of text are used, forming an integral structure of the ritual program. Deviation from which even a little bit can cause a significant threat to the operator.

There are many special cases where the text of the spell will have a unique form and content. We will consider the general rule and sequence for creating any spell.

So, in order of compilation:

Introduction

This part is also called the "backlog". Necessary to change the consciousness of the speaker. An altered state of consciousness is needed both for protection and for maximum concentration over the spell.

Formula discovery

It serves as the beginning of the ritual, and the text itself expresses the intention to do or do something.

“I will walk in circles, wash myself with clean water, take fresh earth, etc.”

These actions are clearly represented in the head, or the operator actually carries them out in life. If, for example, a black magic spell for wealth is performed, then the ritual must be preceded by some kind of operation with real money or coins. This serves as an entrance or start.

At this stage, in a concise and understandable form, the author verbally expresses his wish.

The execution of which he would like to entrust the involved magical forces. The text of an order, command or desire should not be ambiguous or ambiguous.

When compiling this part, they try to express their intention as clearly and accurately as possible. An error or omission at this point can be disastrous for the author.

Identification

All strong spells necessarily have some kind of explicit identity. For example,

“As a nail rots in the ground, so does the body decompose (name),
as the sun shines brightly, so the smile (name) illuminates everyone and so on!

Lock

The final stage of the spell is in the nature of a volitional consolidation of the result, an irrevocable execution. It serves the purpose of showing the strength of its determination to pay for the work done, as well as to strengthen faith in the performance of the ritual.

buyout

At this stage, the operator expresses gratitude to the force for their help and undertakes to pay for the work. In any case, we must remember that any black magic spell requires appropriate payment from the customer.

They read spells in any language convenient for the author. Of course, if the text itself was compiled in a language or symbol system that is foreign to you, then you need to read in this language. In general, any book of spells of black magic should contain detailed instructions on the rules for casting a particular spell.

Black magic | Neil Gaiman, Tad Williams, Eoin Colfer, Orson Scott Card

Each tradition describes its own way of reading prayers and spells.

In a hoarse and frightening tone of voice, spells of black magic are pronounced, black spells for death and damage to loneliness. There is an annoying tonality and malice in the voice.

Shamans, on the other hand, argue that any ritual texts should be read using the “throat singing” method. The culture of shamanism says that this is the most effective tone that divine forces perceive.

In the Orthodox tradition, it is customary to sing prayers, while the emphasis is on monotony and frequent repetition of the same texts.

black magic spells in latin

Magic written in Latin have special power. They were written according to special rules, which took into account a lot of currently unknown patterns.

Black magic spells in Latin must be read in a loud voice and clearly reading each syllable, although there are also many nuances here. For maximum perception, we advise you to read them in complete solitude. Consider the spells of water, ash and salt in Latin.

water spell in latin

“Fiat firmamentum in medio aquanim et separet aquas ab aquis, quae superius sicut quae inferius et quae iuferius sicut quae superius ad perpetranda miracula rei unius. Sol ejus pater est, luna mater et ventus hanc gestavit in utero suo, ascendit a terra ad coelum in terram descendit. Exorciso te creatura aqua, ut sis mihi speculum Dei vivi in ​​operibus ejus et fons vitae et ablutio peccatonim. Amen!

Translation of a spell into water

“Let there be a firmament in the midst of the waters, and let it separate the waters from the waters: those that are above from those that are below; and those below will be like those above. The sun is her father, the moon is her mother, and the wind carried her in her womb, reaching from earth to heaven and again descending from heaven to earth. I conjure you, creature of water, to be salt and ash for me, a mirror of the living God in His creations and a source of life and the washing away of sins. Amen!".

Ash spell in Latin

“Revertatur cinis ad fontem aquarum viventium, et fiat terra fructificans, et germinit arborem vita per tria nomina, quae sunt NETSAH, HOD et IESOD in principio et in fine, per alpha et omega sunt in spiritu AZOTH. Amen!

Translation of this spell

“Let the ashes return to the source of living waters, and let the earth become fertile, and let life produce wood through the three names, which are Netzach, Hod and Jezod, at the beginning and at the end through Alpha and Omega, which are in the spirit of Azoth. Amen!".

This ash is stored in a vial with a wide neck, carefully corked. It is placed in a closet where they are saved.

Salt spell in Latin

Salt should be sea salt, the purest, sanctified by the breath, just like water, and then the next spell is pronounced.

"In isto sale sit sapientia et ab omni corruptione sicut mentes nostras et corpora nostra, per HOCHMAEL et in virtute ROUACH HOCHMAEL, recedant ab fsto fantasmata hulae, ut sit sal coelistis, subterrae salis, ut nutrietur bos triturans et addat spei nostrae cornua tauri vol entis . Amen!

Spell Translation

“Let there be wisdom in this salt! Yes, keep it. it is from all corruption, both our minds and bodies, for the sake of Hoshmael and in the name of the virtues of the Ruach, Hoshmael. Let the monsters of matter leave her, so that there is salt from heaven, like salt under the earth and on earth; so that the threshing bull feeds and gives hope to our horns of the spinning bull. Amen!".

The salt thus consecrated is stored in a crystal vessel on the altar, protected from all unclean things. The remaining ashes from the incense are carefully collected and consecrated by casting the following spell.

Black magic spells in Latin with translation and transcription can be found in modern textbooks on magic. But do not immediately begin to conduct rituals with their help. These ancient spells must be recited with extreme caution. After all, not knowing all the rules and nuances of such rituals, you can incur very serious consequences.

Magic is an integral part of the world of Nirn, it allows you to control the elements, summon creatures, heal wounds, change matter and create illusions. All this is available for study in Skyrim.


To see the spells available to you, press "Tab" and go to the "Magic" section. Spells are packaged into schools: Alteration, Sorcery, Destruction, Illusion, and Restoration.

You can take 2 different spells in each hand and use them both at the same time and in turn, or take one spell in both hands and (when taking the corresponding perk in each of the schools) use its enhanced version. You can take a sword in one hand and a spell in the other.

Active effects

In addition to spells, in the magic menu you can see what active effects affect you. In particular, the screenshot below shows the effect of activating the Thief Stone:

Talents

To apply a pre-selected talent, press the Z key. Each race has its own unique talent from the very beginning, and you can acquire new talents as you travel. Only one talent can be noted at a time, and in most cases, such talents can only be used once per day.

Skill Up and Spell Levels

To increase a skill - use the spells of the corresponding schools, but in such a way that there is some kind of effect. If you want to pump destruction, then throwing fire at the wall will not help to pump the skill, you need to use a spell against your opponents.

The growth of any skill somehow improves the abilities of the character. The higher the stealth - the quieter you walk, the higher the possession of the bow - the higher the damage from bows. In any school of magic, skill growth has the same bonus - spells cost less magic. But how then to increase the power of spells?

First, the perks. As with any other skill, by investing perks in the school of your interest, you can significantly increase the effectiveness of spells ... and reduce their cost. The first perk of the school is always to reduce the cost of beginner level spells. Next, you can invest perks to reduce the cost of Apprentice, Adept, Expert, and Master level spells. We'll talk more about levels a bit later.

Second, new spells. You can buy or find spells that are stronger than what you currently have. Spellbooks are bought from the court magicians and the magician's guild. But the most powerful spells will not be sold to you right away, for this you need to reach the appropriate level of skill.

There are 5 spell levels (or mastery levels) in total:

  • Beginner: 0 skill;
  • Apprentice: 25 skill;
  • Adept: 50 skill;
  • Expert: 75 skill;
  • Master: 100 skill.

Novice and apprentice level spells can be purchased before reaching the appropriate level

To purchase adept and expert level spells, you must reach the appropriate skill level.

Also, you can find spell books wandering through the dungeons. New spell levels will open depending on the level of your character (and your magic school skill does not play a role in this case):

  • Beginner: level 1 and above;
  • Student: Level 11 and above;
  • Adept: level 23 and above;
  • Expert: Level 35 and above.

Some spells cannot be bought. You can find a book by wandering around the world (such books lie in a certain place), or get a spell on a quest.


Master level spells

To purchase master-level spells, you must complete the task, which is taken from the teacher of the corresponding school in the College of Winterhold upon reaching skill level 90:

  • Illusion: Drevis Neloren (Illusion Ritual Spell);
  • Sorcery: Finis Gestor (a ritual spell of sorcery);
  • Destruction: Faralda (destruction ritual spell);
  • Restoration: Colette Marens (ritual restoration spell);
  • Change: Tolfdir (ritual spell of change).

Master level spells differ from lower level spells:

  • Both hands are used to prepare the spell (hence you cannot equip 2 different spells).
  • You cannot move while casting a spell.
  • Spell preparation can be interrupted.

Acquisition of spells

A small supply of starting spells can be bought from the Rivenwood Merchant, novice and apprentice level spells can be bought from any of the court magicians, and the magician can also sell adept spells of a particular school (on reaching the appropriate skill).

Higher level spells are purchased from the College of Winterhold.

Details in the table:

Change Witchcraft Destruction Illusion Recovery
Rivenwood merchant oak leather Raise Zombie frostbite Clairvoyance
Rage
Small amulet
Waylandria
(court mage of Riften)
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
Falion
(court mage of Morthal)
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Calcelmo
(Court Wizard of Markarth)
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Newbie
Student
Farengar Arcane Fire
(Court Wizard of Whiterun)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Madena
(court mage of Dawnstar)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Wunferth the Unliving
(court mage of Windhelm)
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Newbie
Student
Sybil Stentor
(court mage of Solitude)
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
adept *
Newbie
Student
Nelasar**
("The Frozen Hearth" in Winterhold)
Newbie Newbie
Student
Newbie Newbie Newbie
Student
Tolfdir
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Finis Gestor
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Faralda
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Enthir
(College of Winterhold)
Newbie
Student
adept *
Expert *
Drevis Neloren
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *
Colette Marens
(College of Winterhold)
Newbie
Student
adept *
Expert *
Master *

* Adept and expert level spells are bought only upon reaching the corresponding skill level, and for the master level, in addition to the skill level, a task must be completed.

** Grants the ability to trade only after receiving a quest from Azura.

Skyrim is a place for great opportunities. This is a large open world in which you can complete many quests, main and secondary, build a house and start a family, become the best magician, bard, thief and assassin. You can kill dragons, trolls, draugr, falmer, werewolves and vampires. There are also many different mods for the game, which further expands the potential and possibilities of the game.

In addition, if you do not want to buy or manufacture items on your own, search for them, learn screams or certain spells, then Skyrim 5 codes for magic will always come to your aid. They will allow you to get any necessary item, skill, level and solve various bugs that are often found in the game. It is worth noting that the use of magic codes in Skyrim can sometimes affect the disruption of the game, in connection with which you will have to start all over again. Thus, if you decide to simplify your life inside the game a little, then it is best to make a backup save of your position in the game so that you can be calm.

How to use codes?

In order to start entering codes for magic and other bonuses in Skyrim, you need to open the console. To do this, just press the tilde key [~]. The most common codes are as follows:

  • tgm - makes the player completely invulnerable;
  • tcl - makes it possible to pass through walls;
  • tmm 1 - opens all locations on the world map;
  • killall - all characters, friends and enemies, die in sight;
  • psb - you immediately get all the talents, cries of dragons and spells that are available in the game;
  • qqq - quickly leave the game;
  • adlevel - allows you to level up, however you will not gain ability points;
  • tfc - switches to "free" camera mode;
  • tdetect - all thefts will pass for the player without consequences, the NPC's vision will be disabled;
  • tcai - starts and stops artificial intelligence. Using the code causes everyone to stop fighting;
  • SexChange - you can change the gender of the hero to the opposite, but his face will not be changed. The same result is obtained!
  • Showracemenu - opens a window for creating characters, in which you can adjust the race, gender, name and appearance of your character. In early versions of the game, if you made changes to a character's race, they would drop to level 1. Also, there was a reset of all previously acquired skills. Since version 1.3.10.0, after such adjustments, the level and skills were the same. As we have already said, before using such a code, it is best to save the game process.
  • player.setav invisibility - Makes you invisible to all characters, both enemies and friends. If you write the value 1 after the code, then the mode will turn on, if 0 - it will be disabled;
  • player.modav carryweight X - Increases the maximum volume of your backpack by the specified number of units;
  • player.setav speedmult X - Sets the movement speed to a given percentage. It will be possible to apply it when you run with the key pressed. The default value is 100%;
  • player.setscale X - Changes your hero's height. A value of 1 will be 100%, a value of 2 will be 200%, and so on;
  • setgs fJumpHeightMin 100 - Affects the height of your jumps. A value of 100% is the default setting;
  • player.setav Health X - changes the number of hit points available for the hero by the given value;
  • player.setav Magicka X - Increases the amount of mana available to the character up to the specified parameter. This code to increase magic in Skyrim will often help you out;
  • player.setav Stamina X - Increases the maximum level of stamina by a given amount. If you set it high enough, then your hero will not get tired during his run;
  • player.setav attackdamagemult N - increases your weapon damage by the nth value;
  • player.setav leftweaponspeedmult N - Increases the speed from attacks with a weapon that is in the left hand by the nth value;
  • player.setav weaponspeedmult N - increases the speed of attacks with two-handed weapons and weapons that are in the right hand by the n-th value;
  • player.setav LeftitemCharge N - charges the weapon equipped in the left hand by the specified amount;
  • player.setav RightitemCharge N - Charges a weapon equipped in the right hand by the specified amount. You can also look for a code for magic damage in Skyrim for enchanted weapons;
  • player.additem 0000000F N - gives the player the specified number of septims;
  • player.additem 0000000A N - gives the player the specified number of master keys;
  • player.placeatme 0010BF90 - Summons a Spectral Horse to the player. Interestingly, you can call her even while indoors;
  • player.setcrimegold 0 - helps to cancel the bounty that was placed on your head in the city where you are now;
  • player.addspell 00092C48 - Gives the character the Lycanthropy ability. This is a skill that turns the hero into a werewolf. It will be displayed in the "Talents" section. To activate the skill, simply press the [Z] key. There is no way to cancel the skill, you just need to wait until the transformation is carried out automatically, after a few minutes.

What is worth knowing?

  1. All of your two-handed weapons count as right-handed weapons.
  2. A fully charged weapon has a charge level of approximately 3000.
  3. Each attack takes approximately 30 units from the charge.
  4. You can set the level to use in Skyrim a code to increase magic and weapon charge by a value that exceeds the maximum number. This is a very interesting feature. We can say that this is a code for endless magic in Skyrim.

Code for the selected object

In order for this cheat code to work successfully, you first need to come close to the object, character or animal that interests you. Next, open the console and click on it with the cursor. After that, the inscription will be displayed in the console: object_id.

You can use the following codes:

  • stopcombat - the battle with the selected friendly character will be stopped. It is worth noting that before executing this command, you need to use the player.setcrimegold 0 code. If there are several enemies near you, then to stop the battle you need to apply to all opponents at once, without leaving the console. If at least one NPC continues to attack you, you did not notice and did not apply a code on it, then all the others will continue to attack you. If it does not work, then you can lead the attackers out of the city. Before that, it is desirable to enable immortality mode. Then enter the tcai command - everyone will freeze and stop moving, stand in a convenient place so that all opponents are in your visibility zone and, without closing the console, apply the stopcombat cheat on each opponent in turn. After that, you can disable all previously launched modes. The command only works on friendly characters with whom you started a "random" fight. If this is a story NPC or some kind of monster, then they will attack you no matter what;
  • kill - the character or animal that you have chosen dies;
  • resurrect 1 - the selected character or animal will return to life;
  • resetai - dialogs will be restored by default, you will erase the memory of the selected NPC. Use this command in the event that you killed some character, then returned his life, but after that he does not want to communicate with you;
  • openactorcontainer 1 - opens the inventory of the selected character. Thus, you will be able to exchange things with him;
  • removeallitems - the inventory of the selected character will be completely cleared;
  • equipitem item_id N - the selected character will be equipped with the item that you choose for him by entering the ID. Such a cheat allows you to dress any character in any armor, give him any weapon. The N parameter is an integer, which affects whether the NPC can make changes to his equipment or not. Value 0 - allows this, value 1 - prohibits, and the character will constantly travel in his new equipment;
  • inv - will show all items in the inventory of the selected object;
  • duplicateallitems player - copies all the items that the object or NPC had in their inventory into your backpack;
  • resetinventory - resets the entire contents of the inventory. The selected character will have their standard, initial equipment;
  • setownership - you will receive ownership of the item you have chosen;
  • unlock - opens a lock, regardless of difficulty, for the selected item;
  • markfordelete - Deletes the selected character or object. Be careful with such a cheat, because you can remove not only any chest, but also invisible objects, which may be necessary for the normal operation of the entire game. So use this command very carefully. The object you created will be deleted immediately, and all the others, only after saving and loading your game. The command that will reverse the perfect action is missing. We do not advise you to use such a cheat, because you can freely demolish any wall, floor, or even an entire building.

Note:

  1. If you plan to use several commands at the same time for one selected object or character, then there is no need to select it with the mouse each time. After the first selection, it will be saved.
  2. Use the and keys to scroll the text inside the console.
  3. All the objects you created with the player.placeatme cheat have an ID that starts with "FF".

Managing other NPCs

With the help of such cheats, you will be able to control various monsters and characters. You need to execute the commands in strict sequence, otherwise nothing will work.

Switch to "third person view" by pressing the [F] key. Then approach the NPC or monster that interests you. Launch the console, click on it with the mouse and enter the following codes in this order: TFC, player.TC, TC, TFC. Now you can close your console. If you want to return to the normal game and regain control over your hero, then you need to enter the commands TC, player.TC in the console.

Note on these codes:

  1. After gaining control over a certain NPC, you will be able to move freely, but there will be no opportunity to attack.
  2. By pressing the attack button, the hero will attack you, and not the character over which you temporarily took control.
  3. It is not known how to make such an NPC start attacking.

Action with satellites

Almost any character in the big world of Skyrim can be made your companion. To win someone over to your side, simply follow these steps:

  • Approach the character that interests you.
  • Launch the console and select the NPC.
  • Write the cheat setrelationshiprank player 3.
  • Next, you need to enter the code addfac 0005C84D 1.

Now, during a conversation with an NPC, the phrase "Follow me ..." will be displayed.

Cheat code set playerfollowercount to 0 - you will add a dialog to get new satellites. As soon as the command is entered, existing companions will also travel with the player, however, you can call another companion. As soon as you choose someone new as your partner, then the old one simply stops following you. If you do not have anyone in your partners at the moment, then the cheat will be useless. The maximum number of companions available is only 1 character.

How to get the dragon's cry?

If you want to get the dragon's cry, all spells, as well as talents, then you can use the "psb" code for magic and screams in Skyrim. You can also use another player.teachword cheat. So you can learn a certain cry that you have not yet found during the passage. You can always find the list of IDs online. If you want to learn the whole shout completely, then you need to learn each of the three words separately, while shouting must be learned in the correct sequence. You must use the code without using square brackets.

To successfully use it, you first need to have a dragon soul in order to activate the cry. The soul can be obtained after killing a powerful monster. Or you can use the cheat code player.modav dragonsouls N, where n is the number of dragon souls you want to get. But it doesn't add souls, it just changes their meaning to whatever you want.

With the player.setav shoutrecoverymult 0 code, you don't have to wait for the shout cooldown, which is the time it takes to re-cast the desired ability. If you wrote this code right after you used the shout, then you will need to wait for it to recover. After that, you can freely scream without a break.

A code that will help you get the necessary inventory

If you need to have a specific item, and you don’t have time to search for or buy it, then you can use the player.additem ID X cheat, where ID is an attribute that indicates a specific item, and X is the amount, how much you need this subject. For example, if you want codes for destruction magic in Skyrim, then you just need to enter the phrase player.additem 0009cd51 1. As a result, you will receive a spell book "Flame", after reading which you will own the desired spell. If you do not want to read books, then there is another way out. In Skyrim, the code for the Flame destruction magic is as follows: player.addspell 00012fcd.

That's how easy it is to learn a spell. This works on any type of magic, you just need to find the right ID. In Skyrim, change magic codes will help you get the necessary skills without spending time looking for the right book in different shops and crypts. We can look at a few more examples. If you are interested in the paralysis magic code in Skyrim, then you can use the following combination: player.addspell 0005ad5f.

As we wrote earlier, you can set the amount of mana to a high value, as a result of which you will hardly need to worry about its consumption. The output is such a code for endless magic in Skyrim. However, if you are playing paradoxically - you do not want to be the "god" of Tamriel, but also got into a difficult situation, then you can add yourself the desired item, like a mana potion. This cheat code for magic in Skyrim 5 looks like this: player.additem 000FF9FD 1. As a result, you will receive one elixir of additional magic. What does he give? Your Magicka will be increased by 100 over the course of a minute. Such a code for increasing magic in Skyrim does not really elevate you above the NPC, but it also gives you a slight advantage.

Opening chests, looting treasures

In the chest you can find items of the class you specified. For example, a chest with staves stores all the staves possible in the game. The ingredient chest, if you guessed it, contains all the available game ingredients.

If you want to get such a valuable item, then you can use the provided code: player.placeatme ID.

Can something happen?

When you open the chest, it is very likely that the game may freeze for a while. Most often this happens with receptacles of enchanted weapons and armor. The game will freeze for about 30-60 seconds. Do not worry and do not be nervous, just wait a little and everything will be fine.

After opening the chest, you can press the key to take all the items inside it. In this case, the game may freeze again, but this time for much longer.

Chests that store items of their class contain a lot of different items.

Only 1 copy of items is stored inside. If you need several of these things, then just find out its ID and use the code that we showed earlier. For example, you can use the "Skyrim code" for magic or a magic item that you found in a chest. It often happens that even inveterate players did not always find all the staves and other magical loot available in the game.

What else can help your magic?

In addition to the fact that there are codes for life, strength and magic in Skyrim, you can also get useful talents. They will help increase your magical abilities and make you a stronger magician. For example, among the codes for the stock of magic in Skyrim, you can find one that will help you learn the Sign of the Atronach talent. His ID is 000E5F50. With this talent, you will gain +50 mana, absorb 50% of all spells that hit you, but your mana regeneration will be 50% slower.

Another code for increasing magic in Skyrim will be the addition of the High Origin talent. His in-game ID is 000E40C8. With this talent, you will get an extra 50 magicka and your mana will regenerate faster for one minute.

As you can see, they are diverse. You will be able to get not only an increase in mana, but also learn the necessary shouts, spells and talents needed in battle. You can also choose the right equipment and weapons for yourself, which will turn you into a real magical "death machine".

Making a beautiful home

Many of you, having had enough of hunting dragons, vampires, or fighting Miraak, have decided to simply enjoy the hearth. You can create a cozy beautiful house where you will sometimes spend time, store valuable loot and raise children. However, if you need to create some kind of item, like a weapon or armor, improve it or prepare a useful elixir, then you will have to look for the necessary devices for this. With the help of cheat codes, you will be able to equip an efficient workspace, with all the necessary tools.

To get useful crafting workbenches, you can use the provided code - player.placeatme ID. Thus, after you enter the player.placeatme 000BBCF1 cheat in the console, you will have your own heavenly forge for your productive work.

77761 is the ID for the light source. It is invisible and cannot be selected, deleted or moved after installation. It will help you light up a dark room. If you want to place several similar light sources at once, then in the cheat code after the ID write the number of sources that you need. More than 10 units cannot be added.

Good to know

When you create items, they will appear directly in front of you. If you need to place an item "flat", then before using the cheat code, try to center your character's gaze so that he looks straight.

There is no specific code that will give you armor and weapons of legendary quality. It is best to bring your Blacksmithing skill to 100%, which will ensure that you get the most powerful items.

Codes work in the game with a probability of 90%. Note that they are case sensitive. You need to enter them only as they are written here. We remind you again that before you start editing the game, it is best to make a backup copy of the save to be calm. Not every code can be canceled, so pre-saving will certainly not be superfluous.

There are a lot of spell volumes in Skyrim. We will list here those that are less popular among players, for volumes that are more in demand, there will be an individual approach - a separate mini-article for each. So let's go.

Fast Healing (in the original - Spell Tome: Fast Healing) - available from a number of merchants - Calcelmo in the Understone Fortress, Colette Marens in the College of Winterhold, Falion in Morthal, Farengar Arcane Fire in Dragonsreach, Madena in the White Hall, Nelasar in Frozen Hearth Inn, Sybil Stentor in the Blue Palace, Wunferth the Unliving in the King's Palace, Wylandria in Mistveil Keep. Among other things, this volume can be easily found - it is located in the Lair in the Kronvangr location.

Whirlwind Cloak (original - Spell Tome: Whirlwind Cloak) - Available for sale from merchant Talvas Fatryon in Tel Mithryn. You must first complete the quest "Wind and Sand".

Expel Daedra (originally Spell Tome: Expel Daedra) is sold by Finis Gestor at the College of Winterhold.

Rune of Storm (originally - Spell Tome: Lightning Rune) is available from traders Kolselmo in Understone Keep, Enthir in the College of Winterhold, Falion in Morthal, Faralda in the College of Winterhold, Farengar Arcane Fire in Dragonreach, Madena in the White Hall, Sibyl Stentor in Blue Palace, Wunfert the Unliving in the Royal Palace, and Wylandria in Mistveil Keep.

Oakflesh (originally Spell Tome: Oakflesh) can be found for sale at a number of vendors: Calcelmo in Understone Keep, Falion in Morthal, Farengar Arcane Fire in Dragonsreach, Madena in the White Hall, Sibyl Stentor in the Blue Palace, Tolfdir in the College Winterhold, Wunferth the Unliving in the Royal Palace, Waylandria in the Mistveil fortress, Nelasar in the Frozen Hearth tavern, Finis Gestor in the College of Winterhold, Lucan Valery in the Riverwood Merchant. In addition to the abundance of options to buy this tome, you can also find it for free in the location of the Burial Fire Mound.

Cure for Wounds (in the original - Spell Tome: Close Wounds) is available only from one merchant - Colette Marens in the College of Winterhold.

Hysteria (originally Spell Tome: Hysteria) is sold by Drevis Neloren at the College of Winterhold. Before trying to buy a tome, make sure you have completed the Illusion Ritual Spell quest.

Courage (originally Spell Tome: Courage) is available from vendors Colcelmo in Understone Keep, Drevis Neloren at the College of Winterhold, Falion in Morthal, Farengar Arcane Fire in Dragonreach, Madena in the White Hall, Sibyl Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Waylandria in Mistveil Keep, and Nelasar in the Frozen Hearth Inn. In addition to buying for money, the volume can be obtained in another way, simply by finding it in the Trevskaya Gate location.

Rally (originally Spell Tome: Rally) is available from two vendors: Drevis Neloren at the College of Winterhold and Sybil Stentor at the Blue Palace. In addition, you can get the tome for free if you are in the location of the Barrow Fire - there will be a door locked to the master level, and the chest where the book lies behind that door is completely locked to the expert level.

Reanimate Corpse (original - Spell Tome: Reanimate Corpse) is available from many merchants. Their list: Calcelmo in the Understone Keep, Falion in Morthal, Farengar Arcane Fire in Dragonreach, Madena in the White Hall, Nelasar in the Frozen Hearth Inn, Finis Gestor in the College of Winterhold, Sibyl Stentor in the Blue Palace, Wunferth the Undead in the King's Palace, Waylandria in Mistveil Keep.

Lesser Undead Scare (originally Spell Tome: Turn Lesser Undead) is available from a variety of vendors. A list of them is attached: Calcelmo in the Understone Keep, Colette Marens in the College of Winterhold, Falion in Morthal, Farengar the Secret Fire in Dragon's Reach, Madena in the White Hall, Nelasar in the Frozen Hearth Inn, Sybil Stentor in the Blue Palace, Wunferth the Undead in the King's Palace , Waylandria in Mistveil Keep.

Stoneflesh (originally - Spell Tome: Stoneflesh) is also one of the widespread spell tomes in Skyrim. Judge for yourself from the list of merchants - Kolselmo in Understone Fortress, Falion in Morthal, Farengar Secret Fire in Dragonreach, Madena in the White Hall, Sybil Stentor in the Blue Palace, Tolfdir in the College of Winterhold, Wunfert the Unliving in the Royal Palace, Waylandria in Mistveil Fortress.

Cataclysm (in the original - Spell Tome: Mayhem) can only be obtained as a reward for completing the quest "Illusion Ritual Spell".

Turn Undead (originally - Spell Tome: Turn Undead) - a rather rare spell tome, it is sold only by Colette Marens in the College of Winterhold. True, in the process of completing the quest "Awakening the Wolf Queen" you can also get it.

Turning the Elder Undead (original - Spell Tome: Turn Greater Undead) rare tome, only available from Colette Marence at the College of Winterhold.

Repulsion of lesser undead (in the original - Spell Tome: Repel Lesser Undead) - like the previous spell tome, it is also very rare and is also bought only from Colette Marens in the College of Winterhold.

Repulsion of the Undead (in the original - Spell Tome: Repel Undead) is sold by only one merchant - Colette Marens in the College of Winterhold.

Lightning Cloak (originally Spell Tome: Lightning Cloak) is available from several vendors. The list is attached: Enthir in the College of Winterhold, Faralda in the College of Winterhold, Farengar Arcane Fire in Dragonreach, Madena in the White Hall, Wunferth the Unliving in the Royal Palace.

The Wall of Flames (originally Spell Tome: Wall of Flames) is sold by Enthir at the College of Winterhold and Farald at the same College of Winterhold.

Wall of Frost (originally Spell Tome: Wall of Frost) is also sold by Enthir at the College of Winterhold and Farald at the College of Winterhold.

Fear (in the original - Spell Tome: Fear) - a much more common spell tome. It is sold by a number of merchants, their list is: Calcelmo in the Understone Keep, Drevis Neloren in the College of Winterhold, Falion in Morthal, Farengar Arcane Fire in Dragonsreach, Madena in the White Hall, Sybil Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Waylandria in Mistveil Keep.

Dread Zombie (in the original - Spell Tome: Dread Zombie) - a very rare tome, sold only by Finis Gestor in the College of Winterhold.

Appeasement (in the original - Spell Tome: Pacify) - also a rare tome, only available from Drevis Neloren at the College of Winterhold.

Steadfast Ward (originally Spell Tome: Steadfast Ward) is among the most commonly seen spell tomes in Skyrim. Judge by the list of merchants who have it: Calcelmo in the Understone Keep, Colette Marens in the College of Winterhold, Falion in Morthal, Farengar Arcane Fire in Dragon's Reach, Madena in the White Hall, Nelasar in the Frozen Hearth Inn, Sybil Stentor in the Blue Palace , Wunferth Undead in the Royal Palace, Wylandria in Mistveil Keep. In addition to an impressive list of merchants, the volume can be obtained in another way - to find it at the Labyrinthian location.



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