Spells for all times! Ars magica 2 essences.

The only negative in Minecraft, in my opinion, was the lack of magical abilities (this function exists, but not for everyone). So, now you can practice shamanism to the fullest, taking magic items and power. In addition to magical capabilities, many more powerful mobs will appear in the game, some of which can be added to the number of bosses.

Now a little about the spells themselves - there are good spells with which you can easily heal yourself and simplify some tasks. And there are dangerous spells that help you survive, but in some cases, if you are not careful, you can burn, for example, an entire village or even a forest. The spells themselves will not work without Mana, for those who do not know mana - it is used in many RPG games to use spells. This is such magical energy, without which magic cannot be used. It recovers automatically, but for a very long time. You can speed up the process of mana restoration using various potions.

For the mod to work correctly, install the Animation API core.

Screenshots

Screenshots of the Russified version of the mod

Video review:

Russifier mod Ars Magica 2

Russifier for Ars Magica 2

http://xn—-7sbarwglfoszz.xn--p1ai/mods2/ars-magica-2/arcanecompendium_am2_rus_0.97b.rar (58.63 Kb)

  1. Download the mod from the links below.
  2. Download the crack from the link above.
  3. Open the Ars Magica 2 file using an archiver (Winrar, 7-zip, etc. You can use any).
  4. Find assets\arsmagica2\docs.
  5. From the downloaded Russifier archive, transfer ArcaneCompendium_ru_RU.xml to the assets\arsmagica2\docs folder.
  6. Next, go to \assets\arsmagica2\lang and copy the ru_RU.lang file from the Russifier archive there.

Download mod Ars Magica 2

For Minecraft 1.10.2

https://yadi.sk/d/41KvoA8O3DPABr (27.1 MB)

For Minecraft 1.7.10

https://yadi.sk/d/S7C4lW0H3DPBZh (20.5 MB)

For Minecraft 1.7.2

https://yadi.sk/d/UCzf6KInhPQhr (20.9 MB)

For Minecraft 1.6.4

https://yadi.sk/d/rbQZXCckhPQiD (20.2 MB)

How to install Ars Magica 2 Mod for Minecraft 1.10.2/1.7.10/1.7.2/1.6.4

  1. Download and install Minecraft Forge.
  2. Download the mod from the site
  3. Everything that is in the downloaded archive must be transferred to C:\Users\UserNAME\AppData\Roaming\.minecraft\mods
  4. Voila, done

Spells are special items from Ars Magica 2 that significantly change the gameplay. They give the player various abilities: from a regular fireball to deadly storms, from lighting caves to flight and immortality. Spells are the essence of the Ars Magica 2 mod, which allow the player to feel like a powerful wizard who controls the elements and the cycle of day and night.

Spell Recipes

Altar of creation (poke) The creation of spells takes place in the altar of creation.

Creating a Recipe

The recipe is created in the inscription table:

1. Your studied components

2. Search for studied components

3. Book slot with pen

4. Book title

5. Condition (Projectile/self, etc. (Sphere, self))

6. Components.

Now we can see what is needed to perform the ritual. In order to begin the ritual, we place the book with the recipe on the lectern, then throw an empty rune into the center of the altar. Above the lectern block is shown what needs to be thrown into the center of the altar to continue creating the spell. When creating spells, it is important not to go far from the altar; the chunk of the place where the altar is located should always be loaded.

Required materials

The long-awaited spell

After bringing all the necessary items into the altar, a spell will appear in its center:

By right-clicking on it while holding it in your hand, a settings window will open where you can change the name and its picture:

After closing this window, your spell will be ready.

Spell Components.

Component conditions:

Projectile - Sphere, the spell flies in a straight line.

Self - To yourself.

Touch - Touching someone/something.

Channel - On yourself without stopping.

Area Of Effects - Within a 3x3 radius

Beam - Beam for 5 blocks.

Binding - Summon a tool with a condition.

Rune - Mine.

Zone - Circle.

Wave - Wave 3x5

Wall - Wall 3x1

Contingency:Fall - Condition: Fall.

Contingency: Damage - Condition:Damage.

Contingency: Death - Condition: Death.

Contingency:Heal - Condition:Healing.

Contingency:Fire - Condition: Fire (Burning).

Damage Components:

Fire Damage - Fire damage.

Magic Damage - Magic damage.

Frost Damage - Cold damage.

Force Damage - Physical damage.

Lighting Damage - Lightning damage.

Drown - Water damage.

Buff Components:

Accelerate - Accelerated destruction of blocks.

Astral Distrotion - Block teleportation.

Blind - Blinding.

Chrono Anchor - Return to the point of use.

Entangle - Immobilization.

Flight - Flight.

Freeze - Freezing.

Fury - Fury (Increased movement speed, digging, increased block range, deal 4 times more damage, take 8 times more damage)

Gravity Well - Fall 8 times faster.

Haste - Speed.

Invisibility - Invisibility.

Leap - Jumping ability.

Levitation - Levitation (Slow flight).

Night Vision - Night vision.

Reflect - Repel buffs.

Regeneration - Regeneration.

Shield - Protection.

Shrink - Decrease.

Silience - Prohibition of using spells.

Slow - Slowness.

SlowFall - Slow fall.

Swift Swim - Fast swimming.

True Sight - True vision (You can see illusion blocks)

Water Breasing - Breathing underwater.

Watery Grave - You cannot emerge from under water.

Action Components:

Appropriation - Transfer of blocks.

Attract - Manipulation of mobs/players.

Banish rain - Remove rain.

Blink - Teleports 7 blocks.

Charm - Enslave mobs.

Create Water - Create a block of water.

Dig - Digging.

Disarm - Ripping an object out of your hands.

Dispel - Removing buffs, analogous to milk.

Divine Invertion - Teleportation to bed/spawn.

Drought - Drain blocks/water.

Ender Invertion - Teleportation to hell.

Fling - Tossing.

Forge - Melting blocks.

Grow - Acceleration of growth, an analogue of bone meal.

Harvest plant - Harvesting plants/harvest.

Heal - Treatment.

Ignition - Arson.

Knockback - Repulsion.

Life Drain - Pumping out life.

Life Tap - Transfer of life.

Light - Lantern/glow.

Mana Drain - Pumping out mana.

Mark - Mark/dot for Recall.

Place Block - Place the selected block from inventory.

Plant - Planting plants.

Plow - Digging up.

Random Teleport - Teleport to a random point within a radius of 5 blocks.

Recall - Teleport to Mark.

Repel - Reflecting arrows, etc.

Rift Storage - Chest.

Summon - Summon a mob.

Telekinesis - Telekinesis, drop manipulation.

Storm - Lightning storm, calling for rain.

TransPlace - Exchange places with a mob/player.

Withard`s Autumn - Tearing off foliage.

Modifiers:

Bounce - Pushing off walls.

Gravity - Gravity.

Damage - Damage.

Dismembering - Luck/Looting.

Duration - Duration.

Feather Touch - Not working.

Healing - Increases healing power.

Lunar - Duration at night.

Solar - Duration During the day.

Minig Power - Speed ​​up digging.

Piercing - Ignores walls.

Radius - Increases the radius.

Range - Increases range.

Rune procs - Imposing an effect on the disappearance of a mine.

Speed ​​- Speed ​​of use.

Target Non-Solid Block - If it sees the target, it ignores all blocks around it.

Velosity Added - Increases power.

SILVER SKILLS (Secret spells):

Blizzard: Storm + Frost Damage + Freeze + Damage - Ice storm.

StarStrike: Projectile + Magic Damage + Gravity + Astral Distortion - Shooting Star.

FireStorm: Fire Damage + Ignition + Storm + Solar - Fire storm.

Mana Link: Entangle + Mana Drain - Mana connection with the player.

Daylight: True Sight + Divine Intervention + light - Day.

Moonrise: Night Vision + Ender Intervention + Lunar - Night.

Buff Power: Leap + Slowfall + Haste + Swift Swim + Gravity Well - Increases the buff level.

Prosperity:

Mana Shield: Self + Shield + Reflect + Life Tap

Ars Magica 2 is a mod that adds spells to the world. Allows you to summon bosses, change the time of day, teleport and in every possible way help or harm your loved ones.

World generation

Ore

Image Name Description

Vintheum Ore The most used ore in modification. Generated at altitudes of 50 and below.

Moonstone Ore Falls near a player who has reached magic level 10, destroying a small area of ​​the territory.

Sunstone Ore Generated in lava lakes, most often found in hell.

Chimerite Ore

Blue Topaz Ore Generated at altitudes of 50 and below. Used in some crafts, as well as when creating spells.

Plants

Image Name Description

Witch tree An insignificant, but sometimes necessary tree. Spawns in any biomes except desert and oceanic.

Aum Often a necessary plant, it spawns exclusively under the witch tree.

Cerublossom Rarely needed in crafts, often found in any biomes.

Tarma root Rarely used in the creation of spells and essences. Generated on stone in mountains or caves.

Desert Star Used in rare exceptional cases. Generates in any sand biomes.

Flower of Awakening Very rarely used in crafting, spawns exclusively on water.

Development

Indicators

The red bar (Burnout) is an indicator of the frequency of use and mana cost of spells. The higher its value, the more mana the spell will consume when cast, and the fewer Affinity units will be credited to the player. Increases each time you use a spell. The percentage depends on the mana cost of the spell and the number of modifiers used to create the spell. The maximum value increases as the magic level increases.

The blue bar (Mana) is an indicator of the amount of mana that can be used to cast spells. The maximum value increases as the magic level increases.

Nexuses

Types of iterium and how to work with them.
Nexus improvements.
For each ritual we will need Withard Chalk.
Now, the degrees of improvement of the neutral nexus. The neutral nexus produces iterium from liquid ether.
1st degree.

2nd degree.


3rd degree.


Why do we need nexus degrees? The better the nexus is improved, the more iterium it produces, and accordingly the speed also increases. Next, we have in turn the Rituals of creating a dark and light nexus, they have many degrees.
We will need Pig Fat for crafting; it drops from ordinary pigs with a small chance. And it will be needed to craft Warding Candle.
The first ritual will be the creation of the Dark Nexus. We build a similar ritual:


Crafting Monster Focus and SunStone. Crafts can be found in NEI.
Let's do this spell:


We throw Monster Focus and SunStone at the center of the ritual, move away 7+ blocks, shoot a spell at the Obelisk.
Improving the nexus:


You can use Chimerite Block instead of obsidian blocks, but the best option is SunStone Block.
The dark nexus produces iterium from mobs.

Next is the Light Nexus:




Mana Focus and MoonStone.
We do exactly the same as with the dark nexus.
The light nexus produces Light Essence and feeds on sunlight.
Improving the nexus:


Also, instead of glass, you can put gold blocks, the ideal option is MoonStone Block, with these blocks the nexus will work at night and at double speed
Working with nexuses.
To work with nexuses you will need special equipment.
Crystal Wrench - a staff for binding iterium.
Magitech`s Goggles - glasses.
Magitech`s Staff - a staff for testing iterium.
Iterium binding:
We put on the glasses, then right-click on the nexus with the binding wand, and go to the altar, and right-click on the Crafting Altar block. If you did everything correctly, then in the lower left corner it will be written: “Pairing Successful!” Next, we press RMB on the lever on the altar, it begins to fill with energy.

Bosses

All keepers:

Water Guardian:

We build such a structure from any blocks and red inlays and throw a bucket of water and a boat into the center when it rains. This is what a water keeper looks like:

Boss Items: Blue Infinity Orb, Water Orbs, Water Essence.

Guardian of the Earth:

We build such a structure with iron inlays and throw blue topaz, emerald, chimerite into the center. This is what the guardian of the earth looks like:

Boss Items: Blue Infinity Orb, Earth Essence, Earth Armor.

In this guide I will help you understand the wonderful ArsMagica2 mod.

Basics

First we need to make one of the main items in fashion - Secret Compendium .
This book is the source of information in the game. Let's move on to crafting:
First we need to find a lake of Liquid Ether. Then place a block next to this lake and a frame on the block.
Place the book in the frame. It roughly looks like this:


And now we have the Compendium.
After this we will have two stripes on the screen:

Blue stripe -mana .
Red -exhaustion .

After the Compendium we needEye . This block is needed for researching components. For this we need glasses,
for which we will open the components. These glasses are divided into three types: Blue, green, red.
First you are given three blue points for initial studies. You can find out more about the components below. Let's talk about how to spend and receive these points. In order to get these points you need to raise your magic level by using spells. Or use an infinity sphere of the color we need. Let's talk about the magic level. From 1 to 20 you get blue points for each level, from 22 to 40green , from 42 to 50red . To spend these points you just need to click on the components in the Eye's inventory.
Eye Inventory:




Next we will consider ore and vegetation

The mod adds new ores and plants to the world generation.
Consider the ores:

1 - Chimerite Ore , is generated in mines.
2 - Vintheum Ore , is generated in mines.
3 - Blue Topaz Ore , is generated in mines.
4 - Moonstone Ore , drops next to the player upon reaching magic level 15.
5 - Sunstone Ore , Generated in lava lakes.
Consider the plants:

1 - Cerublossom
2 - Aum , grows only under the Witchwood tree.
3 - Desert Nova , found in deserts.
4 - Tarma Root , found in mines.
5 - Witchwood , found in almost all biomes.
6 - WakeBloom , spawns exclusively on water, usually in swamps.

Nexuses

Nexuses are sources of magical energy - iterium. WITHThere are several types of nexuses.
Let's start in order. The neutral nexus is the obelisk.

It has several upgrades that allow it to produce more iterium.
For improvements you will need wizard's chalk:

First degree improvement:

Second degree improvement:

(Draw runes around the obelisk using chalk)
Generates neutral energy. Liquid ether is used as fuel.

Furtherdark nexus .
We are building a structure in which we will need enchanted candles:

Activation requires several steps.
Let's make a spell:
We craft a monster focus and get a sun stone.
After this, we throw the focus and sun stone into the center of the ritual. We move a few blocks away from the obelisk and use a spell on the obelisk.
We get:

It can also be improved with the help of hell bricks and a block of sun stone:

It produces dark essence. Instead of fuel, it uses nearby mobs, killing them.

Afterlight nexus .
We also build the structure:

Let's make a spell:
We throw Focus on mana and a moonstone into the center of the ritual.
We retreat again and use the spell on the obelisk.
TA-dah:

And it can also be improved with quartz and a moonstone block:

Produces light essence, does not require fuel.

Nexus Management Tools .

Crystal Key:

Required for linking nexuses to mechanisms.
Technomage's Staff:
When used, gives information about the nexus or mechanism.
Revelation Points:
After equipping it, it shows the amount of iterium in the mechanism.

Mechanisms

 Aether Heater:
Works like a furnace, using iterium instead of coal.
Essence Purifier:
It crafts essences, which will be mentioned later, and uses iterium as fuel.
Astral Barrier :
Prevents endermen and players from teleporting
Air flow generator :
Works as a lift, requires light iterium.
Seer stone:
Gives a redstone signal when it “Notices” a discarded item, player or mob.
(Depends on the focus built into the stone)
Essential battery :
Accumulates all three types of iterium from nexuses.
Magic reenactor :
Repairs objects, uses iterium.
Summoner :
Using iterium and a summon spell, summons a creature.
Armor filling table :
Improving armor due to its level.
Magic Destroyer :
Destroys an object into its components, fuel - iterium.

Spells

Well, let's get down to the main part of this mod.
In order to create magic you need an inscription table.
When you open his inventory you will see:
1 - Components studied in Oko.
2 - Search for studied components.
3 - Slot for a book with a pen.
4 - Title of the book.
5 - Conditions.
6 - Components.

In order to make a spell recipe you will need at least one condition and one component.
One of the most everyday spells:
The condition is the projectile, and the components are light.
When used, fires a projectile that creates a light source upon impact.

Now we have received the recipe for the spell, we are buildingAltar of Creation :

(A more detailed diagram of the structure can be found in the Compendium)

The recipe tells you what the spell requires.
(It is advisable to prepare everything in advance)
YOU MUST NOT LEAVE THE ALTAR WHILE CRAFTING A SPELL
Place the spell recipe on the lectern and pull the lever.
We throw an empty rune into the altar and it shows us what material is needed next.

Some spells require iterium.
After creation, we get the spell itself.
To use which you will needmana .

Let's move on to the description of the Components

To use components and conditions, you need to know what they do.
Component conditions:
Projectile- Sphere, the spell flies in a straight line.
Self - To yourself.
Touch - Touching someone/something.
Channel - On yourself without stopping.
Area Of Effects - Within a 3x3 radius
Beam - Beam for 5 blocks.
Binding - Summon a tool with a condition.
Rune - Mine.
Zone - Circle.
Wave - Wave 3x5
Wall - Wall 3x1
Contingency:Fall - Condition: Falling.
Contingency:Damage - Condition:Damage.
Contingency:Death - Condition: Death.
Contingency:Heal - Condition: Treatment.
Contingency:Fire - Condition: Fire (Combustion).
Damage Components:
Fire Damage - Fire damage.
Magic Damage - Magic damage.
Frost Damage - Cold damage.
Force Damage - Physical damage.
Lighting Damage - Lightning damage.
Drown - Water damage.
Buff Components:
Accelerate - Accelerated destruction of blocks.
Astral Distrotion - Block teleportation.
Blind - Blinding.
Chrono Anchor - Return to the point of use.
Entangle - Immobilization.
Flight - Flight.
Freeze - Freezing.
Fury - Fury (Increased movement speed, digging, increased block range, deal 4 times more damage, take 8 times more damage)
Gravity Well - You fall 8 times faster.
Haste - Speed.
Invisibility - Invisibility.
Leap - Jumping ability.
Levitation - Levitation (Slow flight).
Night Vision - Night vision.
Reflect - Repulsion of buffs.
Regeneration - Regeneration.
Shield - Protection.
Shrink - Decrease.
Silence - Prohibition of using spells.
Slow - Slowness.
SlowFall - Slow fall.
Swift Swim - Fast swimming.
True Sight - True vision (You can see illusion blocks)
Water Breathing - Breathing underwater.
Watery Grave - You can't come up from under the water.
Action Components:
Appropriation - Transferring blocks.
Attract - Mob manipulation.
Вanish rain - Remove rain.
Вlink - Teleportation 7 blocks.
Charm - Enslaving mobs.
Create Water - Create a water block.
Dig - Digging.
Disarm - Snatching an object from your hands.
Dispel - Removing buffs, analogous to milk.
Divine Inversion - Teleportation to bed/spawn.
Drought - Draining blocks/water.
Ender Inversion - Teleportation to hell.
Fling - Tossing.
Forge - Remelting blocks.
Grow - Acceleration of growth, analogous to bone meal.
Harvest plant - Plant/harvest collection.
Heal - Treatment.
Ignition - Arson.
Knockback - Repulsion.
Life Drain - Draining life.
Life Tap - Transfer of life.
Light - Lantern/glow.
Mana Drain - Pumping out mana.
Mark - Point for Recall.
Place Block - Place the selected block from inventory.
Plant - Planting plants.
Plow - Digging up.
Random Teleport - Teleportation to a random point within a radius of 5 blocks.
Recall - Teleportation to Mark.
Repel - Reflecting arrows, etc.
Rift Storage - Chest.
Summon - Summon a mob.
Telekinesis - Telekinesis, drop manipulation.
Storm - Storm of lightning, call of rain.
TransPlace - Exchange places with a mob/player.
Withard's Autumn - Tearing of leaves.
Modifiers:
Bounce - Pushing off walls.
Gravity - Gravity.
Damage - Damage.
Dismembering - Luck/Loot.
Duration - Duration.
Feather Touch - Silk touch.
Healing - Increases healing power.
Lunar - Duration at night.
Solar - Duration During the day.
Minig Power - Speed ​​up digging.
Piercing - Ignoring walls.
Radius - Increases radius.
Range - Increases range.
Rune procs - Imposing an effect on the disappearance of a mine.
Speed - Speed ​​of use.
Target Non-Solid Block - If he sees the target, he ignores all blocks around him.
Velosity Added - Increases power.



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