Dragon age 2 merrill approval. Merrill "At any cost!" (updated)

Merril is a timid, shy elf who has never seen city life, or indeed life outside the perimeter of the camp.

Merril began studying the history of the Ancient Elves from childhood and was imbued with it from head to toe. As Guardian Merril said, she knows history even better than some old wise elves. As the game progresses, we see more and more of Merrill’s stubborn character; it seems that she goes through life with the motto “never give up” or “live and learn.”

Merrill's parents died when she was still a child, and the Guardian became her “second mother.” The guardian, who loved Merrill as her own daughter, is ready to give her life for her.

IN Chapter 3 Merrill takes a desperate step - to go to the demon in the cave and ask him for help in restoring Eluvian. On the way to the cave, Hawk and his companions meet the Guardian.

After you tell her about Merril's idea, the Guardian tries in every possible way to dissuade Merril, but she insists on her own and continues on her way. When you go down into the cave and approach the Idol inside which the demon should be imprisoned, Merrill will not find the demon. After this, the guardian will come out and say that she let the demon into herself, so that he would not take possession of Merril and release an ancient evil from Eluvian. The Guardian warns you that it is necessary to kill her in order to completely destroy the demon.

Merrill "At any cost!" (updated)


Merrill "At any cost!" (updated)

After the conversation, the Guardian will turn into a Demon. Having defeated the Demon, Merril will have to kill the Guardian.

Once again, the Keeper proved her love for Merril and finally brought Merril to her senses at the cost of her life.

Merrill or First

Meril was the First in the Dalish clan and had the respect and trust of the Guardian, who taught Merrill magic.

Back in the DAO, we meet Merril in the Dalish camp. When playing as a Dalish elf, we lose our friend Tamlen, who found the Eluvian in the Elven Ruins and, having touched him, disappeared. After this, Gray Warden Duncan breaks the mirror so that it will no longer cause harm to anyone. This is where it all begins - Merril, concerned about the disappearance of Tamlen, decides to make a deal with the demon and study blood magic, with the help of which she wants to restore Eluvian. Given the circumstances of Tamlen's disappearance, the clan does not like the idea of ​​restoring Eluvian, as it could harm others. But Merrill, imbued with the idea of ​​​​restoring the history of the Dollian elves, decides to leave the clan and go to the gray, dark city with Hawk and his team to realize his thoughts and dreams.

Joining the team

It all starts with the Amulet, which Hawk must

take it to the Guardian at Flemeth's request.

Arriving at the Dalish camp, Hawk learns that he must take the amulet to the stone altar and perform the Dalish ritual of farewell to the dead. To do this, the Guardian will send her First to help, which, after the end of the ritual, Hawk must take with him to the city.

Romance with Merrill

Merrill, as we know, is very shy and timid, but despite this she is also amorous, sometimes she makes obscene hints, she loves to flirt, although she doesn’t know how to do it at all.

You can start a romance with Merrill very easily, almost as easily as friendship. You can sleep with Merrill (let's call a spade a spade) for both a man and a woman. That is, Merrill belongs to the Bisexual category.

After the sex scene, you, like everyone else, can offer to move in with you. In this case, one problem arises. Merrill, of course, will move in with you, but she will often not be at home, since she will spend a lot of time in her shack because of that damned Eluvian. She will absolutely refuse to move all her things into your house. In general, she's a lousy housewife.

But, there is one important thing, Merrill doesn’t care who you support, Mages or Templars, being magicians, she naturally takes the side of the magicians.

Armor Merrill

In DA 2 you cannot change the clothes of your companions, you can only improve them. Merril's armor has 4 upgrade slots. Improvements can be bought in stores or found in quests for the companion whose companion you are improving. Upgrading your armor will unlock the "friend in need" achievement.

Merril armor upgrades: In the case of an affair with Merril, her armor becomes silver.

Gifts for Merrill

Chapter 2: Galla figurine - bought in the Dalish camp in Ailen's store

Chapter 3: Ring of the Guardian - removed from the body of one of the thieves who attack at the entrance to the camp.

Backstory of Merrill

“Watch your step, yes Len.”

The Keeper's warning is late - as usual - and I stumble over a stone, scraping my knees and scraping the skin of my palms on the sharp mountain stones. Mital"enast! One day I will learn to watch where I am going. With difficulty getting to my feet, my hands are covered in blood, I look around.

We are in place.

The mouth of the cave is unbearably terrifying, even for Sundermount, which seems to be trying to earn a medal for its creepiness. Probably the Scariest Mountain in Thedas. The darkness swirls from the crown, as if it were breathing, and the slope around it is bare. A gaping maw that swallows all life around it...

Bad attitude, Merrill. Think positive! At least the weather is not bad.

“You feel it too, then.” The Guardian's voice jerks me into reality. They look at me expectantly... which means I forgot about something. I try to smooth out my tunic and manage to smear blood all over the front. Wonderful. And I still don't know what she's waiting for - oh! Answer. Exactly.

“Yes, Guardian. The voice is much louder here.” The whisper barely lingers on the edge of my thoughts, and I can hear it if I concentrate. In the camp I can only hear it in my sleep, and after waking up I forget the words. All that remains is the memory of terrible loneliness. Even the Guardian woke up crying on the second night.

Come to me.

I shudder. This is definitely the source.

“Follow me, yes, Len. And be on your guard.” The Guardian disappears into the hungry mouth of the cave. I take a deep breath and go in.

The darkness is shocking after the sunlit mountainside. Like jumping into a pond of ice water on a hot day. My eyes adjust to the semi-darkness, we pass through a narrow passage into the main hall, and I see... ruins. Light filters through the cracks in the ceiling made by time and tree roots. So this is not a cave, after all? Temple or tomb or... I don't know what it is. Strange.

“It doesn’t look like elves, does it, Guardian? Maybe Tevinter? I look at the Keeper, who silently looks at the vault with the disapproving frown that I know so well. Poor vault. He didn't do anything.

“If this place is part of a war, then it doesn’t matter who built it. It's dangerous here." The keeper turns away from the vault, apparently having lost interest in it. “If it’s not from the war, then it’s unknown what it is, and it’s probably also dangerous.” I'm sure there is some flaw in her reasoning, but it seems to me that the middle of a chilling tomb-cave is not the best place for an argument. She walks down short steps into the temple below.

I trail behind her, patting the archway reassuringly as I pass by.

"Who is our name?" The Keeper demands an answer, putting on an air of dignity. She looks like I imagine the elves of Arlathan, majestic and wise, and the timbre of her voice says, I don't care if you're a spirit, I'll smear you if there's a reason. Once she scolded the wild sylvan in this voice, and he hobbled away ashamed. Well, as much as a tree can be ashamed, of course.

Help me.

Oh, that was not the right answer at all.

Guardian Marethari seemed to have grown, to tower like a column of furious Dalishness. “Name your name!” Or you will be left alone with your silence.”

I am the One Who is Imprisoned. Help me.

"Your name!" I've never seen the Guardian so furious. Even when Tamlen disappeared.

Merrill

"The job of a guardian is to remember even the most dangerous things"

Merrill- A Dalish mage, a temporary companion in the Dalish Elf backstory in Dragon Age: Origins and a permanent companion and romantic interest for Hawke of both genders in Dragon Age.

Origin

Merrill was born into the Alerion clan, which roams the hills of Nevarra. She was the third child with an ancient innate magical gift in the clan. When the next Arlatwen (gathering of clans) took place, she was given to the Sabre clan to become the First Guardian of the Marethari.

Dragon Age: Origins

Merril in Dragon Age: Origins Merril is the First, or apprentice, of the Marethari, Guardian of the clan. She is interested in recovering the lost knowledge of the elves and possessing the knowledge of ancient elven magic. First encountered during Dalish Elf backstory.

Dragon Age II

The Guardians of the Dalish Elves are the owners of ancient knowledge and guardians of ancient secrets. Although Merril can tell all the known elven history and travel in the Shadows, her experience in the world and communicating with people is too little. And now, in a foreign land, surrounded by danger and hostile races on all sides, Merrill wants to restore the glory and legacy of her people, no matter the cost.

Following the events of the Dalish Elf's backstory, Merril finds and preserves a fragment of Eluvian to cleanse it of its corruption.

Merrill has some strange obsession with griffins. She has already mentioned more than once in her dialogues that she wants to have a soft, very soft griffin named Pernatik. At the same time, she always turns a deaf ear when they tell her that griffins have long since become extinct...

Dragon Age: Origins

When Tamlen disappears into the ruins, the Keeper asks Merril to accompany the Dalish elf to help him. Maretari believes that Merril's magic and her knowledge of elven history can help in the search. Tamlen was not found, but, fortunately, Merril did not catch the disease that struck the Dalish elf during the search and she continued her life in the clan.

Dragon Age II

In Dragon Age II, Merrill is described as a respected member of the clan, but due to her position as the First, she remained distant from the others. If the Guardian was a Dalish Elf, she will mention that her awkwardness towards humans stems from Duncan taking her friend into the Guardian while she lived in Ferelden.

Merrill is first encountered during the quest "The Long Way Home". At Marethari's request, she must perform a ritual with Flemeth's amulet on the altar at the top of the Broken Mountain. During the ritual, Merrill sings the song "In Uthenera", dedicated to the dead. This is the same song that Leliana sings after the quest "The Nature of the Beast" in Dragon Age: Origins. When the ritual is completed, Flemeth is resurrected thanks to a piece of the soul stored in the amulet. Then, after the ceremony, Merrill leaves her clan to restore the Eluvian - a mirror from the Dalish elf's backstory. She leaves the clan due to disagreements with the Keeper regarding the Eluvian. The desire to restore the mirror led Merrill to turn to the help of a demon and blood magic, which gave her the ability to cleanse a mirror from the corruption that destroyed Tamlen.By committing this act, Merrill hopes that he can restore part of the elven history associated with Eluvian.

As Hawk soon learns, Merrill is not an ordinary Guardian, but also a blood mage, and she receives permission from Guardian Maretari to leave the clan in order to learn more about the world and continue her training. She learned blood magic from the demon of pride imprisoned on Broken Mountain. She became convinced that understanding blood magic was necessary for the survival of the Dalish, and as a result she was met with scorn and fear from her clan. The Dalish are simply afraid to be near her. But she is confident that she is right, especially since in the eyes of the ancient elves, blood magic was not something forbidden.

With the help of Hawk, Merrill moves to Kirkwall and settles there in the local elfinage. At first, she feels very insecure in her new place, constantly wandering through the crooked streets of the city. She is upset by the decline of the local elves, who are no longer practically different from people. And the elves distrust her, so Merril was unable to make friends among her relatives in her new place.

In the quest "Reflection in the Mirror", Merril asks Hawke to help her obtain a special dagger, Arulin'Holm, from Maretari in order to repair the Eluvian. She even uses the ancient elven rite, vir sulevanan, to summon something that will make her dreams come true. Maretari has no right to refuse Merril’s request, but in exchange asks to find out about the fate of the clan hunters who disappeared in the Varterral’s lair. In the cave, they meet the only surviving Dalish, Paul, who is frightened at the sight of Merril and runs straight to the varterral, in whose clutches he dies. After killing the varterral, Merril cries over Paul's corpse and asks himself why Paul was more afraid of her than the varterral. When Hawke, Merril and the rest of the crew return to camp, it is revealed that Maretari warned the clan that Merril may be infected with darkspawn corruption.

In the quest "Night Terrors", if you take Merril with you with the Shadow (and she won't like it), the demon of pride will offer her the power to reclaim the clan's heritage if she joins it. Merrill agrees, and becomes hostile to Hawk, after which she has to be killed in the Shadow (but she will continue to be Hawk's companion). After returning from the Shadow, Merril will apologize for what happened.

In the end, all of Merril’s efforts to repair the eluvian will be in vain. And she will decide to take extreme measures - turning to the demon (quest "New Path"). Besides the fact that he taught her blood magic and gave her the necessary knowledge about dark magic. But at the place where the demon is imprisoned, she will discover to her surprise that the demon is no longer there. But Maretari will be there. The Guardian foresaw Merrill's train of thought and was the first to come to the demon, allowing him to take over her body. It turns out that the demon was going to use Eluvian as a way out of his prison, and Merril was supposed to be the first victim. For Maretari, Merrill was more than just a student. Now the only way to get rid of the demon is to kill Maretari. The demon will try to deceive Merrill, and if Hawk points out the deception, Merrill herself will deal the final blow to the guardian. Afterwards, Hawke and Merrill are confronted by the clan, who interrogate them about the Guardian's disappearance, eventually finding out that she has died. If Hawk accuses the Guardian of possession or orders the clan to stop, they will attack: Hawk and Merrill will have to kill them all in order to survive themselves. However, if Hawk takes responsibility for Merrill's future actions to the clan, the clan will simply force them to leave the mountain and never return.

Returned to Elfinage, Merril will be crushed. If she and Hawk are rivals, then the elf says that she was too “stupid and ignorant” to understand her mistakes and will defeat the Eluvian. If they are friends, she will state that the clan and the Guardian did not listen to her when she tried to help them; the mirror then disappears without any explanation as to what happened to it (though in response to Hawke's suggestion that she continue her research into the history of the Dalish elves, she says that she plans to continue working with him). In either case (friendship or rivalry), the mirror will no longer be mentioned or seen in the game.

In the final battle (quest "The Last Straw") Merrill will want to join the magicians and will beg to spare Anders after he destroys the church. She also almost always agrees to help Hawk, who has chosen the side of the templars.

However, if:

Hawke did not speak to Merrill after Maretari's death.

Anders is 100% Hawk's opponent

Hawk agreed to help him and spoke with him after that

Then Merrill will initially refuse to side with the templars, no matter what decision Hawke makes regarding Anders. Hawk later meets her in front of the Casemates. If he asks Merrill to join him at this point, Orsino will ask Merrill if she will betray "her people" (the mages), and Merrill will retort that Hawke is now "her people". If Hawk chooses either of the other two lines, Merrill will turn around and leave. In this case, Hawk will have to kill her in the Casemates.

If Merrill helped Hawk, then after the final battle with Meredith she will leave Hawk and go to an unknown direction. If Merrill has an affair with Hawk, then they will leave together.

Novel

A romance with Merril, contrary to previous knowledge, can be achieved by both male and female Hawks (although she may receive slightly different armor depending on his/her gender).

This requires 50% friendship/rivalry by Act 2. Just like in other romances, flirting is important. Flirting in the second act can be done at least once before or during the Questions of Faith quest with a 50% ratio, after completing the Reflection in the Mirror quest. If you don't have enough friendship/rivalry, the flirting opportunity may not arise. After completing Questions of Faith, Merrill will visit Hawke's mansion at night. If the friendship/rivalry level is 50% or higher, flirting with her will start a romance and Hawk will invite her to move into the mansion. To complete the romance with her, you need to have maximum friendship/rivalry, complete personal quests and give both gifts (Carved Galla and Sylvan's Ring).

If the romance is successful, she may be kidnapped by Grace in the third act. If she survives, she will kiss Hawk during the final battle.

In the epilogue, Varric will report that after the battle between the templars and the magicians, they all left the Defender, “except for Merril, of course.”

The opportunity to flirt appears in the following quests with Merrill:

Act 1: Welcome Home

Act 2: Reflection in the Mirror, Return from Broken Mountain, Questions of Faith (Merrill)

Initial Attributes

Dragon Age: Origins

Class: Mage

Specialization: no

Starting skills: Herbalist, Combat Tactics

Spells:

Mage: Magic Arrow

Elemental Magic: Flame Flash, Blazing Weapon

Entropy: Weakness

Dragon Age: Origins Gear

Acolyte's Staff (iron)

Tevinter Mage's Robe

Dragon Age II

Armor In Dragon Age 2, you can't choose what armor to put on your companions, but you can upgrade it. Merril's Robe of the First costume can be upgraded using the gift mechanic in Dragon Age 2. Armor upgrades can be found by completing quests or purchased in stores in the department indicated by the gem icon. Merrill's armor has 4 upgrade slots. Upgrading your companion's armor unlocks the "A Friend in Need" achievement, and fully upgrading your armor unlocks the "I got your back" achievement.

Upgrades for Merril's armor can be found in the following locations:

Act 2: Brocade Lining (Upper City, "Jean Luc's Robes") gives Merril an extra rune slot

Act 2: Carved Ironwood Buttons (Broken Mountain, Master Ailen's Craft Shop) gives +40 health.

Act 2: Silver Dalish Embroidery (Broken Mountain Cemetery) grants +20 health regeneration

Act 3: Buckles made of galla horn (located on the body of Maretari - location End of Pride, New Path) give Merril an additional slot for runes. Alternate armor is equipped automatically after romancing Merrill when in full friendship or rivalry, possibly referencing the fact that with Hawke's help she can afford new armor and clothing. It is silver and white chain mail with plate shoulder and elbow pads and a leather robe with a light blue belt around the waist. This armor is called the Dalish Outcast's Robe, which replaces her previous armor, the Robe of the First. Interestingly, if she wears the Robe of the Dalish Outcast and then gets kidnapped in Act 3, she will appear to be wearing the Robe of the First when Hawke comes to rescue her.

Unique items

Sylvan wood ring;

Inner Eye - from the DLC "Mage Item Set";

Grace of Sealeys - from the Mage Pack II DLC.

Skill trees

Dalish Outcast (Specialization)

Elemental Magic (Stone Fist)

Spirit (Spiritual Strike)

Witchcraft

Entropy (Torture Corruption)

Codex: Merrill

"Legends say that all elves once had this gift, but they lost it, like so many other things. The task of the guardian is to remember and revive what they can."

From generation to generation, magic is becoming less and less common among the Dalish. The gift degenerates, and it is not uncommon for a gifted child to move to another clan to become the successor of the keeper. This is necessary so that not a single clan is left without care and guidance.

Merrill was born into the Alerion clan, who lived in the hills of Nevarra. She was already the third child in the clan, endowed with an ancient gift, and during the nearest Arlatven (gathering of clans) she was given to the Sabre clan under the care of the keeper Maretari. Merrill was only four years old at the time.

She spent most of her life in Ferelden and the Korcari Wilds, until her clan was forced to flee to the North to escape the Blight.

Codex: Merrill - after the Deep Roads

“But it’s the guardian’s duty to remember the past! Even about dangerous things!”

It was not easy for Merrill to settle into the Kirkwall elfage. Her neighbors look at her askance, and even the most sociable people of the Lower City, seeing her, cross to the other side of the street. In addition, Merrill cannot live for a week without getting lost, and familiarity with the city does not help here. Unexpectedly finding herself in the vicar's bathroom, a church dryer, or in the middle of a dog race in Cloaca - for her this is a couple of trifles.

Code: Merrill - in the last three years

"Everything I do is for the good of my people"

Merrill increasingly locks himself with a mirror in his house in the Elfinage, leaving only for food. However, she does this so rarely that Varrick has to send food to her home. At least she no longer risks getting lost in the city.

If Hawk is having an affair with Merrill

“If you had not come to the Broken Mountain that day... I’m afraid to even imagine what would have happened to me.”

Merrill moved to Hawke's estate in the Upper Town - and to the horror of her neighbors, not as a servant at all. Notoriety about her only accumulated, because she had a habit of walking around the neighborhood without shoes, picking flowers in other people's gardens and cooing with guard dogs. The Defender and Seneschal Bran were bombarded with letters of complaint, but in the end nothing changed.

And yet she did not stop visiting her shack in the elfinage, continuing to pore over her mirror for long hours

Background

"Watch your step, yes"

The Keeper's warning is late - as usual - and I stumble over a stone, scraping my knees and scraping the skin of my palms on the sharp mountain stones. Mital"enast! One day I will learn to watch where I am going. With difficulty getting to my feet, my hands are covered in blood, I look around.

We are in place.

The mouth of the cave is unbearably terrifying, even for the Shattered Mountain, which seems to be trying to earn a medal for its creepiness. Probably the Scariest Mountain in Thedas. The darkness swirls from the crown, as if it were breathing, and the slope around it is bare. A gaping maw that swallows all life around it...

Bad attitude, Merrill. Think positive! At least the weather is not bad.

“You feel it too, then.” The Guardian's voice jerks me into reality. They look at me expectantly... which means I forgot about something. I try to smooth out my tunic and manage to smear blood all over the front. Wonderful. And I still don't know what she's waiting for - oh! Answer. Exactly.

“Yes, Guardian. The voice is much louder here.". The whisper barely lingers on the edge of my thoughts, and I can hear it if I concentrate. In the camp I can only hear it in my sleep, and after waking up I forget the words. All that remains is the memory of terrible loneliness. Even the Guardian woke up crying on the second night.

Come to me.

I shudder. This is definitely the source.

“Follow me, yes”len. And stay alert.”. The Guardian disappears into the hungry mouth of the cave. I take a deep breath and go inside.

The darkness is shocking after the sunlit mountainside. Like jumping into a pond of ice water on a hot day. My eyes adjust to the semi-darkness, we pass through a narrow passage into the main hall, and I see... ruins. Light filters through the cracks in the ceiling made by time and tree roots. So this is not a cave, after all? Temple or tomb or... I don't know what it is. Strange.

“It doesn’t look like elves, does it, Guardian? Maybe Tevinter? I look at the Keeper, who silently looks at the vault with the disapproving frown that I know so well. Poor vault. He didn't do anything. “If this place is part of a war, then it doesn’t matter who built it. It's dangerous here." The keeper turns away from the vault, apparently having lost interest in it.

“If it’s not from the war, then it’s unknown what it is, and it’s probably also dangerous.”. I'm sure there is some flaw in her reasoning, but it seems to me that the middle of a chilling tomb-cave is not the best place for an argument. She walks down short steps into the temple below.

I trail behind her, patting the archway reassuringly as I pass by.

"Who is our name?" The Keeper demands an answer, putting on an air of dignity. She looks the way I imagine the elves of Arlathan, majestic and wise, and the timbre of her voice says, I don't care if you're a spirit, I'll smear you if there's a reason. Once she scolded the wild sylvan in this voice, and he hobbled away ashamed. Well, as much as a tree can be ashamed, of course.

Help me.

Oh, that was not the right answer at all.

Guardian Marethari seemed to have grown, to tower like a column of furious Dalishness. “Name your name!” Or you will be left alone with your silence.”

I am the One Who is Imprisoned. Help me.

"Your name!" I've never seen the Guardian so furious. Even when Tamlen disappeared.

It looks like this is the magic code. Courage. Her voice is like the winter wind, bitter and ragged.

"Daemon". The Keeper spits out the word as if it tasted disgusting. She nods at me: “Trapped in a statue. He is not a threat to the camp." She turns to leave, satisfied.

Stop! I have been imprisoned here for an incalculable amount of time. I witnessed the fall of your kingdom. Help me, Guardian of the Dalish, and I will share the knowledge of everything I have seen. For a moment I see pictures of the world as it once was. An empire that stretched across Thedas, the glittering cities of the Elven... All this can be yours.

“Let’s go, yes Len.” The Guardian calls. The vision disappears.

I turn and follow her towards the light.

Interesting Facts

The name Merrill comes from the Gaelic Muirgheal: Muir ("Sea") and Gel ("Clear", "Light", "Shining").

If you give Merril a wooden figurine of a Gaul, then soon it will stand on the table near the door, next to the companion selection flag.

Child maleficar
The broken mirror in Dragon Age: Origins brought misfortune not only to Duncan. The desire to restore the Eluvian and reveal the secrets of a bygone time when the elves were a powerful people took possession of Merril so strongly that she transported bulky antiques across the sea, made a deal with a demon and was eventually expelled from the clan. However, exile may turn into happiness for her, but Hawk decides that.

Naive, sincere and trusting Merrill will offer her friendship in return for support and help, but will not forgive betrayal. To lose all her favor, it is enough to do one thing - not give her the arrulinholm necessary to restore the mirror. By keeping the tool for yourself, Hawk will turn from a friend into a rival, and the stronger the friendship, the more rivalry points Hawk will receive. It would seem that there is one step from love to hate? Not when the influence is greatest.

In order to have time to make friends with Merril before going for Arrulinholm, you should take her into the squad as early as possible, or better yet, immediately after Varrick. She will consider Hawk a friend if he supports the magicians and elves. Kill the judge's son; tell Templar Cullen that not all magicians are dangerous, and emphasize that he is wrong; agree to help Sister Petris; promise Sir Trask to keep the secret. Release Feinrie - la to the Dalish in the quest "The Prodigal Son". In the quest “An Act of Mercy”, offer the magicians help in escaping and promise to deceive the templars. Agree to fight the Arishok one on one to save Isabella. In the second part, give Merril a Gaul figurine and agree to help get Arrulinholm.

ON A NOTE: Merril will trade the dark "Robe of the First" for the light "Rest of the Dalish Outcast" if Hawke seduces her.
To become Merril's rival, it is enough to complete two tasks: “Nightmares” and “Reflection in the Mirror”. In the first task, try to diplomatically dissuade Merril from making a deal with the demon of pride. After returning from the Shadow, do not accept her apology. Check to see if Merrill is sane when she asks Hawk to help restore the mirror, and refuse. In the Varterral cave, show curiosity: ask what Paul was afraid of, and when he receives an answer, call the guy a coward. Keep Arrulinholm for yourself. A conversation after returning to Kirkwall could be the beginning of a romantic relationship: Merrill will quickly respond to the advances of the man who tried so hard to save her soul.
In the third part of the story, friendship or rivalry with Merril will be very important for the restoration of the Eluvian mirror, and the quest “A New Path” will determine the fate of an entire Dalish clan.

A gift, a figurine of a galla, is sold in Ailen's shop "Dalish Crafts Goods", in the second part of the story. A ring made of sil van wood will be obtained by Hawk in a battle with bandits who ambushed near the elf camp on Broken Mountain, or will be found in the cave where the Raven Killer is hiding. Both gifts will enhance existing influence. The little maleficar would willingly support the sorcerer Orsino. but out of respect for a friend or out of fear of the tyrant, Hawk will remain on your side.



error: Content is protected!!